Stacking the Shelves (147)

Stacking the Shelves

I generally find books irresistible. As if you couldn’t tell. And once I get caught up in a series, I find it difficult to let go.

I’m saying this because I’m still surprised that I pre-ordered a copy of The Last Time I Saw Her by Karen Robards. I’ve read the whole series, but there have been eARCs before. Not this time. This particular series have been “train-wreck” books for me. They all strain the willing suspension of disbelief, and sometimes even the willing suspension of stupid. But they’re like crack. Or as I said, train-wreck. I know it’s going to be horrible, and I absolutely can’t turn my eyes away. Over and over and over. I laugh at myself for reading this series, but I can’t make myself stop.

For Review:
Game of the Red King (Once Upon a Red World #3) by Jael Wye
Here All Along (Kelly Brothers #7) by Crista McHugh
Lamp Black, Wolf Grey by Paula Brackston
Make Me (Broke and Beautiful #3) by Tessa Bailey
Once in a Great City by David Maraniss
Owl and the City of Angels (Adventures of Owl #2) by Kristi Charish
Sisters in Law by Linda Hirshman

Purchased from Amazon:
Commissioned in White (Art of Love #4) by Donna McDonald
The Last Time I Saw Her (Dr. Charlotte Stone #4) by Karen Robards
Long Upon the Land (Deborah Knott #20) by Margaret Maron
Penric’s Demon (World of the Five Gods #3.5) by Lois McMaster Bujold

 

The Sunday Post AKA What’s on my (Mostly Virtual) Nightstand 7-12-15

Sunday Post

I didn’t give anything away this week. I need to fix that. Maybe next week.

SFRQ website buttonThis was a fun week. Lots of lovely speculative fiction, a bit of fantasy, a bit of paranormal, and some of my favorite sci-fi romance. Speaking of sci-fi romance, in case you missed it, I’m going to give another shout-out to the latest issue of Sci-Fi Romance Quarterly, which just came out on July 5. As usual, it is awesome, especially if you love SFR as I do. The opinion column on this year’s Hugo kerfuffle, and how the Hugo awards treat romance in general, was an interesting take on the ongoing controversy. It also made me wonder something – is SFRQ itself eligible for a Hugo next year, in one of the Fan Writing categories?

Next week I’ve got two books that I’ve been looking forward to for a long time. First is Armada, the second book by Ernest Cline, the author of Ready Player One. Is Armada as awesome as RPO (squeed over, ahem, reviewed here)? And Last First Snow, the fourth book in Max Gladstone’s totally awesome Craft Sequence.

minion adorableSo far, it’s a lovely summer! Because…Minions!

Winner Announcements:

The winner of A New Hope by Robyn Carr is Maranda H.
The winner of the $10 Gift Card or Book in the Freedom to Read Giveaway Hop is Summer H.

inherit the stars by laurie a greenBlog Recap:

A- Review: The Invasion of the Tearling by Erika Johansen
B+ Review: Ink and Shadows by Rhys Ford
A- Review: Among Galactic Ruins by Anna Hackett
B+ Review: Video Game Storytelling by Evan Skolnick
A+ Review: Inherit the Stars by Laurie A. Green
Stacking the Shelves (143)

 

 

armada by ernest clineComing Next Week:

Armada by Ernest Cline (review)
Last First Snow by Max Gladstone (review)
Space Cowboys & Indians by Lisa Medley (blog tour review)
The Widow’s Son by Thomas Shawver (blog tour review)
Battle Lines: A Graphic History of the Civil War by Jonathan Fetter-Vorm and Ari Kelman (review)

Review: Video Game Storytelling by Evan Skolnick

video game storytelling by evan skolnickFormat read: paperback provided by Blogging for Books
Formats available: paperback, ebook
Genre: nonfiction, video games
Length: 208 pages
Publisher: Watson-Guptill
Date Released: December 2, 2014
Purchasing Info: Author’s Website, Publisher’s Website, Goodreads, Amazon, Barnes & Noble, Kobo, Book Depository

UNLOCK YOUR GAME’S NARRATIVE POTENTIAL!

With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

My Review:

I’ll be honest. I picked this book up from Blogging for Books because it would give me an excuse to talk about my favorite video games in a book review. How cool is that?

Dragon_Age_Inquisition_BoxArtAlso because I was going through my third or fourth play-through of Dragon Age: Inquisition at the time, and I was very interested in seeing some analysis that would help me crystallize my thoughts on why the damn thing was so good.

I’m playing DA:I again right now, so it seemed like the perfect time to get this book out of the TBR pile. And it was.

Video Game Storytelling is a book that breaks down the essential elements of telling a good story, any good story for any medium, and then shows how to apply and support those principles in the creation of one very specific storytelling medium – a video game.

After having read it, I suspect that the parts of the book that deal with the ins and outs of video game production show the way it should work in the ideal world, but very seldom does. I say very seldom does not because I have experience in the industry, but because I have a lot of experience as a player – and it’s pretty obvious from the outside looking in that storytelling usually takes a backseat to gee-whiz-bang special effects, often to the detriment of both. (For an example I give you the commentary on Final Fantasy XIII’s story versus the nearly universal praise of the storytelling in Final Fantasy X)

My interest in video games, especially console games, is in the story. When people ask why I play, or what is it that fascinates me about games, my answer is usually that “I love video games, when they’re good, because it is like being inside a story.” I’m not reading the story, I’m playing the story.

So the first half of Video Game Storytelling is the part that really grabbed me, because it is all about stories – what makes them work and what makes them fall flat on their virtual faces. I think that anyone who is interested in creating stories would find the author’s summary of the elements of good storytelling very helpful reading.

A lot of the emphasis is on “show, don’t tell.” The player, reader or viewer (this also applies to movies and TV, after all) is more engaged when the characters and the story show you what you need to know, instead of two talking heads or voice-over exposition. The examples given are cogent ones, and it articulates what feels right and what doesn’t.

Dragon_Age_Origins_coverBoth Final Fantasy XII and Dragon Age: Origins tell essentially the same story. The country is falling apart because the king is dead and the heir is lost, nonexistent or there is a question about who will rule. The difference is that FFXII used a ton of voice-over exposition to explain the political situation, while DA:O just had you see how screwed up things were by having your character experience it first-hand. It also helps that the lost heir in Dragon Age is a way more likable and sympathetic character than the one in FFXII. I often wanted to slap Ashe (in FFXII) in the face, where I usually wanted to give Alistair (in DA:O) a hug.

The author of Video Game Storytelling also makes a whole lot of salient points about reader/viewer/player expectations of character and story, and the ways that failing those expectations can “bounce” people off of a story in any medium.

One of the points that the author makes that definitely applies to any type of storytelling is that of making sure that all the characters, including the villains, have their own realistic (albeit wrong) motivations for what they do, and that every character’s motivation has to make sense from their point of view.

How many of us have either bounced off a piece of fiction, or critiqued it less than favorably, because the villains all seem like cookie-cutter evil? Being a member of the “Evil League of Evil” is not enough of a reason, by itself, for bad people to do bad things. They also can’t just be crazy, there still has to be some internal logic behind what they do.

Forces of nature, like a hurricane or a tornado, or the Blight (disease) in Dragon Age: Origins, don’t have their own motives, but the way that people react to them still does.

tolkien on fairy storiesJ.R.R. Tolkien, in On Fairy-Stories (published in 1939! and available in The Tolkien Reader) talks a great deal about the “willing suspension of disbelief” that a writer must necessarily create in his readers, and by extension viewers or players, in order to get them to invest in the secondary (imaginary) world that is created within the work.

That concept is explored in Video Game Storytelling quite a bit. The creator has to make the world of the game as internally consistent as possible to keep the player immersed in the story. It is also necessary for a game that the gameplay match the story being told. In other words, don’t give a pacifist character a gun and expect them to be the player-character in a first-person shooter without a lot of angst on somebody’s part.

The willing suspension of disbelief also applies to the things that characters say and do, and this applies in other types of fiction as well. How many books have you read where the author says that the main character is really smart, but in fact, they act like an idiot in at least one area of their lives without any believable explanation?

Things that don’t make sense, in any medium, bounce us out of the story.

One part of the analysis of storytelling that I really enjoyed was the explanation of the uses of coincidence and especially the deus ex machina ending. I always hate deus (dei?) ex machina whenever I spot them, so it was great to see someone teaching writing explain how and why they are bad to people who will go on to write hopefully better stories without them.

In short, while the description or prescription, of the ways that creating and preserving the narrative elements should be integrated into a game design will be fascinating to a gamer, the first half of the book, the parts about how storytelling works (and doesn’t) make excellent reading for any storyteller in any medium.

Reality Rating B+: Because the writer is writing nonfiction rather than his usual fiction, occasionally the prose in this book comes off a little wooden. The author is here forced to tell more than show, where the contents of this book are normally presented in an interactive workshop.

I kept wanting to talk back to the book, to discuss why my particular favorite games worked, and where they fit into the various scenarios of storytelling.

For anyone who is thinking about reading the book for its storytelling pointers (which I recommend) it is very accessible to a non-gamer. The storytelling examples are taken from the first Star Wars movie, and that is such a classic that most people are guaranteed to have seen it – possibly more than once.

Star Wars is also a great story for discussing the use of Joseph Campbell’s monomyth, otherwise known as the Hero’s Journey. Lucas has stated that he drew on Campbell extensively in the creation of Luke Skywalker and his quest. (I’ve even seen a museum exhibit that shows how this worked, and it was awesome.)

After reading this book, I was left thinking about some of my favorite games, and better able to articulate why they worked, and especially why they worked for me. They are all games where either the player invests themselves in a character and experiences the story seemingly first-hand (Dragon Age: Origins and Dragon Age: Inquisition) or where the player feels for the experience that the characters are going through in the story (Final Fantasy X). These are all games where the story rules the game, and the player experiences it. Yes, there is fighting and monsters to kill and occasionally silly quests to undertake, but the story is paramount. And it is such a good story that I’m willing to play it, to be in it and feel it, over and over again.

The author of Video Game Storytelling explains that one of the driving forces in a good game is making the player feel the emotions that the game creators want you to feel. For those games, it worked for me.

Now I have an even clearer picture why.

***FTC Disclaimer: Most books reviewed on this site have been provided free of charge by the publisher, author or publicist. Some books we have purchased with our own money or borrowed from a public library and will be noted as such. Any links to places to purchase books are provided as a convenience, and do not serve as an endorsement by this blog. All reviews are the true and honest opinion of the blogger reviewing the book. The method of acquiring the book does not have a bearing on the content of the review.

Stacking the Shelves (142)

Stacking the Shelves

Before I forget, I want to wish everyone in the U.S. a Happy Fourth of July and everyone in Canada a Happy Canada Day. Those of you who got a long weekend for one of the holidays are probably off somewhere celebrating and not blogging, but we’ll still be here when you get back.

And when I’m forced to skip a week of shelf-stacking, the following week is just too huge. So here we are.

I tried to resist the impulse to pick up stuff at the ALA Exhibits. I didn’t totally succeed. I’ve been eagerly awaiting The Aeronaut’s Windlass, and hadn’t seen an eARC anywhere. While the print ARC is HUGE, I just had to scoop one up when I saw it. Art in the Blood is a Holmes pastiche, so it leapt into my bag. Deanna Raybourn is starting a new series, so I couldn’t resist A Curious Beginning. I also picked up a print ARC of Armada to pass around, even though I already have it in eARC. Galen raced through it on the plane home, and I think it’s going to make the rounds at his office.

For Review:
The Aeronaut’s Windlass (Cinder Spires #1) by Jim Butcher
Among Galactic Ruins (Phoenix Adventures #0.5) by Anna Hackett
Art in the Blood by Bonnie Macbird
Blade Dance (Cold Iron #4) by D.L. McDermott
A Curious Beginning (Veronica Speedwell #1) by Deanna Raybourn
Deep South by Paul Theroux
Ryker (Cold Fury Hockey #4) by Sawyer Bennett
Secret Sisters by Jayne Ann Krentz
The Terrans (First Salik War #1) by Jean Johnson

Review: The Fangirl’s Guide to the Galaxy by Sam Maggs

fangirls guide to the galaxy by sam maggsFormat read: ebook provided by the publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genre: nonfiction, humor
Length: 208 pages
Publisher: Quirk Books
Date Released: May 12, 2015
Purchasing Info: Author’s Website, Publisher’s Website, Goodreads, Amazon, Barnes & Noble, Kobo, Book Depository

Fanfic, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—it’s never been a better time to be a girl geek. The Fangirl’s Guide to the Galaxy is the ultimate handbook for ladies living the nerdy life, a fun and feminist take on the often male-dominated world of geekdom. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes for everything from starting an online fan community to planning a convention visit to supporting fellow female geeks in the wild.

My Review:

I wish this book had been around when I first started going to science fiction conventions, a long time ago (and in a galaxy far, far away). Not so much because of the information as the affirmation – that it is more than ok, in fact it is downright marvelous, to be a geek girl.

And I’m here to tell you that you can be a geek girl forever. Your tastes may change a bit, and more new neat things come along every day (and at a faster rate than ever) but being proud to love what you love is a joy that lasts a lifetime.

There is a lot of joy and enthusiasm in this book, along with a ton of information and some important and serious reality checks. All in the spirit of fun and to help fangirls enjoy their fannishness in safety as well as happily.

The book includes lots of “shout outs” to women who have and are continuing to make important contributions to geek culture in all kinds of ways, from video games to geek clothes to maker communities to mass entertainment.

One of the things I loved most was the affirmation that being a feminist is important for geek girls. Being a feminist means that you believe in and act on the concept that women are equal and should be treated equally, along with the acknowledgement that there are still some nasty corners of the internet in general and geek spaces in particular where that isn’t happening and that there are still battles to be won.

The description of online trolls, their various types and how to deal with them (sitting back and being quiet is NOT the answer) while still participating in online communities had the appropriate doses of humor while still making the point that there are things you can do, and ways that you can expose the trolls to the light.

As all fangirls know, trolls hate light.

One of the fun things in the book was the descriptions of the various big fandoms, what they love and what they fight among themselves about. I found myself more than a few times.

What can I say? This is my tribe.

Reality Rating B: The Fangirl’s Guide to the Galaxy is light and fun, and is pitched at a young adult/new adult audience that is curious about fan culture, especially fangirl or geek girl culture. The thing that it does best is that it affirms, enthusiastically and often, that being a girl geek is not merely acceptable, but downright awesome.

Those of us who are a bit older remember being laughed at much too often, by mainstream culture because we were geeks, and by fan culture because we were female. As a refreshing change of pace, this book celebrates that intersection.

While I appreciated the descriptions of the big geek gatherings, like San Diego Comic Con and SXSW, the part of geek culture that was almost completely left out are the fan-run local conventions and WorldCon (WorldCon 2015 is in Spokane, WA).

It’s not just that this is the part of fandom with which I am most familiar, but that it is also one of the easiest ways to get in on the ground floor. If you read SF or Fantasy, this is a place to find a lot of like-minded people who are also into SF media and anime. And the entry fee is usually much, much cheaper than SDCC and there are probably one or two (or more) local cons within driving distance multiple times per year, wherever you live in the U.S.

For those of us who are introverts, and there are a lot of us in fandom, it is a much lower pressure environment in which to meet up with your friends and meet some of your favorite authors.

The emphasis in the book is on the big media cons of various types, and for those geek girls whose entry into fandom is through books, it is easy to feel left out. While some of the huge cons, DragonCon in my own Atlanta being an example, do have tracks for book authors and readers, not all of the media cons like Emerald City Comic Con (in Seattle) cover that particular waterfront.

The Fangirl’s Guide to the Galaxy is a book for young women who are looking for ways to share what they love, and the ways that they love it, with like-minded people. The tips and tricks on surviving at cons and how to handle yourself during autograph sessions and photo ops with your favorite stars are spot on.

There is a lot of fascinating stuff about cosplay. Not just how to get into it, but how much fun it can be and a million other reasons why people have so much fun dressing up as their favorite characters. Refreshingly, for a book aimed at young women, this section is also full of body-positivity. The author encourages anyone and everyone to be who they want to be because they want to be it.

For my personal taste there was a bit too much about cosplay in general. Other people’s interests may vary. The important thing about the cosplay section for me was the emphasis on “cosplay is NOT consent” and tips and how to handle (and report) when someone steps over that line.

I also occasionally found the language of the book just a bit precious, but I fully recognize that I am not the intended audience.

In addition to the cosplay info, there’s also a piece of this book pie for every different type of fan and fandom. Just the explanations of what means what and who ships who (and why) are loads of fun. I’m a big fan fiction reader, and there were still plenty of terms that I had been skipping over and finally learned the meaning of.

In short, this is a book that celebrates geek culture, and especially female participation in geek culture. We are fans, we love what we love enthusiastically and want to share.

***FTC Disclaimer: Most books reviewed on this site have been provided free of charge by the publisher, author or publicist. Some books we have purchased with our own money or borrowed from a public library and will be noted as such. Any links to places to purchase books are provided as a convenience, and do not serve as an endorsement by this blog. All reviews are the true and honest opinion of the blogger reviewing the book. The method of acquiring the book does not have a bearing on the content of the review.

Review: Waterloo by Bernard Cornwell

waterloo by bernard cornwellFormat read: ebook provided by the publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genre: military history
Length: 352 pages
Publisher: Harper
Date Released: May 5, 2015
Purchasing Info: Author’s Website, Publisher’s Website, Goodreads, Amazon, Barnes & Noble, Kobo, Book Depository

On the 18th June, 1815 the armies of France, Britain and Prussia descended upon a quiet valley south of Brussels. In the previous three days the French army had beaten the British at Quatre-Bras and the Prussians at Ligny. The Allies were in retreat. The blood-soaked battle of Waterloo would become a landmark in European history, to be examined over and again, not least because until the evening of the 18th, the French army was close to prevailing on the battlefield.
Now, brought to life by the celebrated novelist Bernard Cornwell, this is the chronicle of the four days leading up to the actual battle and a thrilling hour-by-hour account of that fateful day. In his first work of non-fiction, Cornwell combines his storytelling skills with a meticulously researched history to give a riveting account of every dramatic moment, from Napoleon’s escape from Elba to the smoke and gore of the battlefields. Through letters and diaries he also sheds new light on the private thoughts of Napoleon and the Duke of Wellington, as well as the ordinary officers and soldiers. Published ahead of the upcoming bicentenary in 2015, Waterloo is a tense and gripping story of heroism and tragedy – and of the final battle that determined the fate of Europe.

My Review:

To meet one’s Waterloo, has become almost a cliché, a byword for meeting one’s final or ultimate defeat.

The Emperor Napoleon in His Study at the Tuileries, by Jacques-Louis David, 1812
The Emperor Napoleon in His Study at the Tuileries, by Jacques-Louis David, 1812

The term, as well as all of the cities and towns named Waterloo, come from one singular battle – the place where Napoleon Bonaparte met his own personal and political Waterloo at the hands of the Duke of Wellington.

Today, June 18, is the 200th anniversary of that battle. While a cannon’s weight of books have been published this year to commemorate the bicentennial of the Battle of Waterloo, I wanted to pick just a couple to hopefully expand my understanding of what happened that day.

It is a difficult thing for an author, any author, to build excitement and anticipation into a story where we already know how it ends. Wellington won, Napoleon was finally and ultimately defeated.

The story of the Battle of Waterloo, at least as told by Bernard Cornwell, is a story where we know the ending, more or less, but it is the middle that is obscured, both at the time and even 200 years later.

Or perhaps especially 200 years later, as there has been plenty of time for myths, legends, obfuscations and half-truths to find their own little corner of that field.

As the battle was taking place, a lot of the confusion can be blamed on the fog of war. In that battle, and in that era, it was at least partially a real fog, the smoke from the hundreds of cannons and howitzers, and from the tens of thousands of muskets, all seemingly firing at once at obscuring the participants’ view of anything not immediately next to them.

What we all know is that Napoleon escaped from his exile on the Island of Elba, was declared Emperor again, and marched on Brussels. He intended to retake Belgium, which had been severed from the French Empire after his earlier defeat.

The Duke of Wellington, by Sir Thomas Lawrence. Painted in 1814, a few months before the Battle of Waterloo.
The Duke of Wellington, by Sir Thomas Lawrence. Painted in 1814, a few months before the Battle of Waterloo.

Wellington met him at Waterloo, and eventually defeated Napoleon after three days of bloody battle. Napoleon retreated, and finally surrendered to the British, who promptly exiled him to Saint Helena, where he remained until his death.

This book of Waterloo is an attempt to bring coherence to all of the various eyewitness and survivor accounts of what was a long, hard-fought and ultimately confusing battle fought on multiple fronts by multiple armies over a lot of churned up and muddy ground.

Everything was important, from the drenching rain and mud, to the stone farmhouses and barns that dotted the region, to the tempers of the commanders and the trust (or lack thereof) between the armies.

Even the style of the various commands – where Napoleon led from the rear and delegated everything and Wellington, who seems to have led from everywhere at once and delegated nothing to Blücher, the Prussian general who came to Wellington’s aid, who fought while wounded and at the age of 73, pressing ever forwards in the midst of his men.

The personal accounts are often humorous, in the sense of gallows humor that war brings out in both fact and fiction. Some of the survivor’s’ accounts contradict each other, as they each only saw or heard one tiny sliver of a massive campaign.

Cornwell brings the disparate sources into a coherent whole, and gives even someone with only an extremely casual interest in military history and tactics a sense of what happened and why it happened.

Even though I knew how it ended, finding out how they got there was fascinating.

Escape Rating A-: Waterloo is a battle that was such a turning point in history that we all know how it ended. One of the things that this book does well is to make the reader see how easily it could have gone the other way. Actually, several other ways.

One has the feeling that the contest turned out to be between Napoleon’s overconfidence and Wellington’s ability to pick his ground and utilize it to the fullest extent. Wellington found a place that he could defend, and then settled his troops in to defend it.

Blücher as he appeared (ca. 1815–1819)
Blücher as he appeared (ca. 1815–1819)

We also see the fruits of the trust between Wellington and the Prussian General Blücher, which may have been unlikely (and one of Blücher’s aides hated Wellington) but saved the day.

The descriptions of the way that artillery worked and how it did what it did give the reader an awful sense of just how deadly they were, even if they were damnably difficult to aim. I also finally understand the different infantry formations for the first time.

The author describes the calculus of warfare as a deadly game of rock, paper, scissors, and the analogy works very well.

This is not the only book this author has written titled Waterloo. In his Sharpe’s series, there is a fictional book about the battle and Sharpe’s participation in it. The Napoleonic Wars, including the Battle of Waterloo, have been used as a backdrop in fiction in virtually every genre.

You may have read about the Napoleonic Wars and Waterloo without even realizing it.

In science fiction, David Weber’s Honor Harrington series is the Napoleonic Wars as fought between star empires. In Naomi Novik’s Temeraire, the Napoleonic Wars are fought with dragons. In C.S. Harris’ Sebastian St. Cyr series, the titular character finds himself aiding the police as a way of dealing with his own PTSD after Waterloo. Stephanie Laurens’ Bastion Club features a group of men who were English spies in France during the Wars, and now that the war is over, have discovered that one of their greatest foes is operating in England.

Last, but certainly not least, the Aubrey/Maturin series by Patrick O’Brian details a naval officer’s career during the heady years of the Napoleonic Wars.

So for even an inveterate fiction reader, Waterloo and the Wars that it ended have a tremendous influence on so many works that came after. Reading so many things that are set in or influenced by the era, it is easy to think that we know all we need to know.

Bernard Cornwell’s non-fiction account of Waterloo shows us just how much depth there is to explore.

***FTC Disclaimer: Most books reviewed on this site have been provided free of charge by the publisher, author or publicist. Some books we have purchased with our own money or borrowed from a public library and will be noted as such. Any links to places to purchase books are provided as a convenience, and do not serve as an endorsement by this blog. All reviews are the true and honest opinion of the blogger reviewing the book. The method of acquiring the book does not have a bearing on the content of the review.

Stacking the Shelves (137)

Stacking the Shelves

I’ll admit that I really love these short stack weeks. But I’m starting to wonder whether its a lack of books, a lack of choices, my own changing tastes or, heaven forbid, the early signs of a reading slump.

Oh noes! Anything but that…

For Review:
Between the World and Me by Ta-Nehisi Coates
Fable: Blood of Heroes by Jim C. Hines
Inherit the Stars by Laurie A. Green
Opening Up (Ink and Chrome #1) by Lauren Dane
A Sword for His Lady (Courtly Love #1) by Mary Wine
Twelve Kings in Sharakhai (Song of the Shattered Sands #1) by Bradley P. Beaulieu

Purchased from Amazon:
Negotiation (Twelve Kingdoms #0.5) by Jeffe Kennedy

Stacking the Shelves (136)

Stacking the Shelves

As the days get longer, the stacks seem to get shorter. I wonder why?

Even though I don’t have a lot this week, I do have one book that I’ve been looking forward to since last year: The Nature of the Beast by Louise Penny. Her Inspector Gamache series is one of my all-time favorites. When I read last year’s book, The Long Way Home, I could see where she might be ending the series at that point. Gamache was retired, he wouldn’t necessarily have more cases to solve. But I am so, so grateful that he does.

If you love a good, deep, character driven mystery, this series is a treat from beginning to end, starting with Still Life and hopefully not ending for a long time to come.

For Review:
Gabe (Hell Squad #3) by Anna Hackett
Mad About the Major (Bachelor Chronicles #8.5) by Elizabeth Boyle
The Nature of the Beast (Chief Inspector Gamache #11) by Louise Penny
Protecting Her Heart (Jorda #3) by Nicole Murphy
Solar Express by L.E. Modesitt Jr.
Ten Billion Tomorrows by Brian Clegg

Purchased from Amazon:
Geoducks are for Lovers (Modern Love Story #1) by Daisy Prescott

The Sunday Post AKA What’s on my (Mostly Virtual) Nightstand 5-17-15

Sunday Post

Next weekend is Memorial Day, the unofficial start of Summer. It feels early this year, calendar-wise, but the weather in Atlanta is already into the mid-80s, so by that measure, Summer is already here.

Winters in the South are marvelous. Summers are hot, muggy, sticky and sometimes stormy. And did I mention hot? On that other hand, everywhere I’ve ever lived had something unpleasant in their normal weather pattern. In Anchorage, summers are wonderful, mostly in the 60s but sometimes the 70s, and the winters are, well, abominable. And abominably long. In Seattle, the summers are pretty good, except for that two-weeks-maybe-three where you really, really wish you had air conditioning – and you don’t. And it’s never really cold in the winter, but it is gray and wet and terribly gloomy Chicago has a cold, snowy, miserable winter, and a hot sticky summer, but the spring and fall are gorgeous. Then there’s the big stuff. In Florida, it was hurricanes. In Anchorage, earthquakes.

There’s something I miss out of every place we’ve lived. And something I don’t miss!

11-02-Reading-Reality---A-Match-for-Marcus-Cynster-Blog-Tour-Ad-600-x-600Current Giveaways:

$25 Gift Card + an ecopy of Ryder: Bird of Prey by Nick Pengelley
Highland Prize package from Stephanie Laurens

Winner Announcements:

The winner of The Dismantling by Brian DeLeeuw is Anne.

 

lowcountry boneyard by susan m boyerBlog Recap:

B+ Review: Ryder: Bird of Prey by Nick Pengelley + Giveaway
B+ Review: A Match for Marcus Cynster by Stephanie Laurens
Excerpt + Giveaway: A Match for Marcus Cynster by Stephanie Laurens
A Review: Lowcountry Boil by Susan M. Boyer
A- Review: Selfish, Shallow and Self-Absorbed edited by Meghan Daum
A- Review: The Clockwork Dagger by Beth Cato
Stacking the Shelves (135)

way of the warrior by Suzanne BrockmanComing Next Week:

Lowcountry Boneyard by Susan M. Boyer (blog tour review)
The Curse of Anne Boleyn by C.C. Humphreys (blog tour review)
The Case of the Invisible Dog by Diane Stingley (blog tour review)
The Way of the Warrior by Suzanne Brockmann et al (review)
Echo 8 by Sharon Lynn Fisher (review)

Stacking the Shelves (135)

Stacking the Shelves

Another blissfully short stack of books, or so it seems.

Sophie on topI’ve mentioned before that I’m on the American Library Association Notable Books Council. It’s an awards jury for the 25-ish notable books of the year. While I can’t say which books are under consideration, I can show you this picture. I received ALL of these boxes on Friday. While I expect to read what’s inside, I had to wait for Sophie and LaZorra to finish playing Queen of the Hill before I could even get started!

For Review:
The Empress Game by Rhonda Mason
Dearest Rogue (Maiden Lane #8) by Elizabeth Hoyt
Lowcountry Boneyard (Liz Talbot #3) by Susan M. Boyer
The Mechanical Theater (Chroniker City #2) by Brooke Johnson
Treasured by Thursday (Weekday Brides #7) by Catherine Bybee
Where Lemons Bloom by Blair McDowell
You’re Never Weird on the Internet (Almost) by Felicia Day

Purchased from Amazon:
Absolute Honour (Jack Absolute #3) by C.C. Humphreys