Review: The Scavenger Door by Suzanne Palmer

Review: The Scavenger Door by Suzanne PalmerThe Scavenger Door by Suzanne Palmer
Format: audiobook, eARC
Source: purchased from Audible, supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: science fiction, space opera
Series: Finder Chronicles #3
Pages: 464
Published by DAW Books on August 17, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

From a Hugo Award-winning author comes the third book in this action-packed sci-fi caper, starring Fergus Ferguson, interstellar repo man and professional finder.
Fergus is back on Earth at last, trying to figure out how to live a normal life. However, it seems the universe has other plans for him. When his cousin sends him off to help out a friend, Fergus accidently stumbles across a piece of an ancient alien artifact that some very powerful people seem to think means the entire solar system is in danger. And since he found it, they're certain it's also his problem to deal with.
With the help of his newfound sister, friends both old and new, and some enemies, too, Fergus needs to find the rest of the artifact and destroy the pieces before anyone can reassemble the original and open a multi-dimensional door between Earth and a vast, implacable, alien swarm of devourers. Problem is, the pieces could be anywhere on Earth, and he's not the only one out searching.

My Review:

Surprisingly – honestly, extremely surprisingly – the basic premise of The Scavenger Door and the opening of last Friday’s book, Murder in the Dark, turned out to be much more similar than one might expect for all sorts of reasons.

They are both stories about mysterious doors in the space-time continuum that are causing havoc in this galaxy/solar system/planet and need to be closed and kept closed. The person tasked with shutting the damn weird door, in both stories, is someone who appears to be human but sorta/kinda isn’t completely, and in ways that turn out to be relevant to the story.

That is where the similarities end, but it was still strange that when I didn’t get to read the book I wanted to in the moment, which was this one, I ran across something more like it than it should have been.

The Scavenger Door is the third book in the Finder Chronicles, and it’s a story that brings the series full circle from its origins in Finder. Not that Fergus Ferguson goes back to Cernee, more that Cernee comes to him in the persons of Arelyn Harcourt and Mari Vahn. Actually, it seems like everyone Fergus has met, not just in the series but in his entire life, makes an appearance in this story.

Fergus is usually surprised to discover that he’s survived – or gotten by – his latest adventure with a little or a lot of help from the friends he doesn’t quite believe he has or deserves. This time he’s going to need every last one of them.

Because he needs to save not just Earth but the entire Solar System – and possibly further – from what’s on the other side of his particular uncanny door. Before someone else lets them out.

All in a day’s – or week’s, or month’s – work for Fergus Ferguson. Find the pieces, find the door, call in some favors, make some – LOTS – of enemies, save his friends, save the planet, save the solar system.

No pressure, right?

Escape Rating A: This series is great fun and totally awesome. Just don’t start here. It feels like everything has been building towards this point from the first moment we met Fergus in Finder, and the action here picks up right where the second book, Driving the Deep, left off. Fergus is back home in Scotland after running away as a teenager, connecting, and living with, the cousin he remembers as his only childhood friend and the baby sister he never knew he had.

So don’t start here, because this book feels like the payoff for the whole thing. Start with Finder. Also, the audio for this entire series is wonderful. The narrator does a terrific job of conveying Fergus’ universe-weary voice, the entire story is told from Fergus’ first-person perspective. (That the narrator, when he is voicing Fergus’ internal dialog, sounds weirdly like Bill Kurtis from NPR’s Wait Wait…Don’t Tell Me! just feels like an extra bit of the chaos that Fergus seems to generate.)

The blurb says that this one, like the rest of the series, is a bit of a caper story. And it has plenty of those elements. But the series has been getting increasingly serious over its course, and this one is way more serious than the first two. Not that there wasn’t plenty of mayhem and gallows humor in both of those, but this one feels even deeper than the oceans of Enceladus in Driving the Deep.

From the very beginning of The Scavenger Door, this one feels like a farewell tour. Like the way that Shepherd touches base with seemingly every person and organization they’ve met or worked with during the course of Mass Effect 3. This book, from very early on in its story, reads like it’s heading towards an ending. Not necessarily Fergus’ own ending, but at least the ending of this particular phase in his life.

In Fergus’ case, it literally feels like he has to make sure this door stays shut in order for the next door in his life to open. Or something like that. Even more of an argument to start the series at the beginning and not here.

The thing that Fergus has found, the thing that kicks off this story, is a door. Or rather, while he’s searching for a flock of lost sheep in Scotland, he finds a tiny piece of a very big door that wants him to find all the other pieces and put its puzzle back together so that it can open and let in creatures that sound like space locusts.

In other words, a very bad idea. But the pieces of this door were scattered over the Earth a decade ago. That’s more than enough time for multiple groups and theories to chase after them in the hopes of uncovering their secret. And, humans being human, the theories that these human groups have are all about mastering this alien technology and conquering the planet. Or someone else’s planet. Or both.

Well, they’re half right. Or, as one of the aliens puts it, “like all such things, there are those who covet the fire and do not understand that it burns.” And isn’t that humanity in a nutshell?

But as high and desperate as the stakes are, what makes this series so much fun, and it is generally a lot of fun, are the characters. It’s not just Fergus and his universe-weary perspective, but also Isla, his previously unknown baby sister, who wants to learn about this brother she’s never met but already knows just how to take the mickey out of him at every turn. It’s all Fergus’ friends on Mars and Luna.

My favorite characters, and the ones who made me chuckle the most, were Ignatio and Whiro, an alien and a self-aware ship, because their running commentary on what Fergus is doing, how far off base he’s getting, how often he’s getting visited by Murphy’s Law, how much he’s flying by the seat of his pants and how desperate the stakes are, are always pointedly funny and provide a fascinating outside perspective on the best and worst of humanity – who happens to be Fergus Ferguson.

So this is an out-of-the-frying-pan into the lava-filled volcano story that rides on the semi-controlled insanity of its protagonist and the circle of amazing people that have been drawn into his chaotic orbit.

This could be the end of Fergus’ adventures – if not the end of Fergus himself. I’ll be very sad if it is, because I’ll miss him and his merry band of crazed adventurers, including his cranky cat Mister Feefs, rather a lot. So I hope the author finds a way to bring him back.

Who knows what he’ll find the next time he hunts down a flock of missing sheep?

Review: The Gurkha and the Lord of Tuesday by Saad Z. Hossain

Review: The Gurkha and the Lord of Tuesday by Saad Z. HossainThe Gurkha and the Lord of Tuesday by Saad Z. Hossain
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: paperback, ebook
Genres: fantasy, mythology, science fiction
Pages: 167
Published by St. Martin's Press on August 13, 2019
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

When the djinn king Melek Ahmar wakes up after millennia of imprisoned slumber, he finds a world vastly different from what he remembers. Arrogant and bombastic, he comes down the mountain expecting an easy conquest: the wealthy, spectacular city state of Kathmandu, ruled by the all-knowing, all-seeing tyrant AI Karma. To his surprise, he finds that Kathmandu is a cut-price paradise, where citizens want for nothing and even the dregs of society are distinctly unwilling to revolt.
Everyone seems happy, except for the old Gurkha soldier Bhan Gurung. Knife saint, recidivist, and mass murderer, he is an exile from Kathmandu, pursuing a forty-year-old vendetta that leads to the very heart of Karma. Pushed and prodded by Gurung, Melek Ahmer finds himself in ever deeper conflicts, until they finally face off against Karma and her forces. In the upheaval that follows, old crimes will come to light and the city itself will be forced to change.

My Review:

Karma is a stone cold bitch. Of course, we all already know that. It’s one of the fundamental laws of the universe, right up there with Murphy.

But when the djinn King Melek Ahmar waks up after a 4,000+ year nap, the version of Karma who is running the nearby city/state/corporation of Kathmandu is more literally a bitch than he, or even we, imagined.

It’s also true that mankind creates their gods in their own image. Based on Kathmandu, we also create our utopias in our image as well. The difference is that we create deities in the image of what we actually are, while we create utopias in the image of what we’d like to be.

When the Lord of Tuesday and his Gurkha sidekick (or perhaps that’s the other way around) arrive in Kathmandu, those two contradictory images come into sharp and broken-bottled conflict. Karma, the AI running the city, gives everyone what they need. Melek Ahmar games the system by using his power to give everyone what they want. No matter how perverse or destructive it might be.

What the Gurkha Bhan Gurung wants is what he’s wanted for over 40 years. He wants revenge on the man who sold his family into distant death, who stole his home and his property and who has lived off the riches he amassed from the misery he caused every day since.

More than that, Bhan Gurung wants to deliver karma, up close and personal, on the AI Karma who made it all possible.

No matter how much blood and how many bodies he has to wade through to make it happen.

Escape Rating A: This is a book that has repeatedly popped up for me as a possible read, but hadn’t quite leapt to the top of the TBR pile. But in this week of constant doomscrolling, it suddenly seemed like the time.

And now I understand why this got so much buzz and was nominated for so many awards when it came out two years ago. Because it’s just awesome. It’s also a story that does not go where you think it will, which just adds to the fun. And it has a high snark quotient, which just makes it even more my jam than I expected it would be.

At first, it seems like Melek Ahmar is going to be a figure of either fun or terror. Or possibly the first right up until he turns into the second. But he is, to at least some extent, laughing at himself. After all, what he seems to want most is a bunch of people to get drunk and have a party – or possibly a drunken orgy – with.

What he finds is a world vastly different from when he went to sleep. To the point where he is a bit lost and easy prey for a single-minded manipulator like Bhan Gurung. Gurung wants to move the city, and Melek Ahmar looks like a really big lever.

Or possibly just a really big tool. Either way, Gurung thinks Melek will be useful. And he’s right.

What makes this story, however, is the way that it manages to comment on so much of the present, no matter its futuristic setting.

The AI Karma is a fair and impartial tyrant, and she’s created a utopia for the people who live within her boundaries. When Melek and Gurung “invade” Kathmandu, they set off a cascade of events that pokes holes in the beliefs about Karma’s impartiality, her fair-mindedness, and her benevolence.

And in the process we end up questioning her purpose, her intent and especially her value system. A value system that is the heart of her seemingly benevolent dictatorship. If you squint, it makes the reader question both capitalism and consumerism, along with a whole bunch of other -isms that are currently powering our world towards unstoppable climate change, extremes of income inequality and other outcomes that look so dire in the future because no one in the present is willing to upset the status quo.

Which in a way is what Karma enforces even as she seems to be doing the opposite. The way she operates points out to the reader that maintaining the status quo is never truly neutral.

And that no one who operates in the political sphere, not even a supposedly impartial AI, can keep their hands clean.

There have been a few books in the last couple of weeks where the sum of their individual parts did not manage to equal up to a whole. Take yesterday’s book as an example, although that’s not the only one in recent memory. This one, however, managed that feat of the whole being greater than the sum of the parts, to the point where it feels like this one is still adding itself up and talking back at me about more and more ideas that it touched on.

All of which is making me even more excited for the two books by this author that are now rapidly moving up my TBR pile, Kundo Wakes Up, set in a different part of this same world, and Cyber Mage, which promises to be completely different. I’m very much looking forward to reading both. Soon!

Review: In the Watchful City by S. Qiouyi Lu

Review: In the Watchful City by S. Qiouyi LuIn the Watchful City by S. Qiouyi Lu
Format: eARC
Source: supplied by publisher via NetGalley
Genres: biopunk, cyberpunk, fantasy, science fiction
Pages: 192
Published by Tordotcom on August 31, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

In the Watchful City explores borders, power, diaspora, and transformation in an Asian-inspired mosaic novella that melds the futurism of Lavie Tidhar’s Central Station with the magical wonder of Catherynne M. Valente’s Palimpsest.
The city of Ora uses a complex living network called the Gleaming to surveil its inhabitants and maintain harmony. Anima is one of the cloistered extrasensory humans tasked with watching over Ora's citizens. Although ær world is restricted to what æ can see and experience through the Gleaming, Anima takes pride and comfort in keeping Ora safe from all harm.
All that changes when a mysterious visitor enters the city carrying a cabinet of curiosities from around the world, with a story attached to each item. As Anima’s world expands beyond the borders of Ora to places—and possibilities—æ never before imagined to exist, æ finds ærself asking a question that throws into doubt ær entire purpose: What good is a city if it can’t protect its people?

My Review:

I’m not sure I got what I expected with this novella, but then I’m also not sure what I expected. I certainly didn’t get that the point of the story was supposed to be the question asked at the end of the blurb. And none of that mattered, because once I got into the story I was hooked.

This is knd of a Scherezade meets a Collector and facilitates a rescue type of story. Or an escape. Or simply an opening of the eyes story. Or even, if you squint, opening the bars of the gilded cage and letting the bird out story. Or perhaps all of the above.

There are interesting political questions that lie behind, and under, and all around the story of Vessel telling stories to Anima about the artifacts collected in the cabinet that has been illegally smuggled into Ora, but there wasn’t quite enough of that part for this reader to hold onto.

Just enough to glimpse that the underlying story would be fascinating if we got it, but it’s not necessary to enjoy the stories, poems, vignettes and thought-pieces that Vessel relates to Anima.

But as much as I wondered about the world that produced this situation, that Anima is just one node in an ever-watchful neural network that observes and protects the city-state of Ora, what I loved were those little stories and the way that they opened Anima’s eyes to possibilities of other lives and other futures – not for the city but for Anima alone – if Anima is willing to cut Ærself off from the network that has sustained Ær whole life.

Escape Rating A-: As I said, I loved this one for the stories, but puzzled a bit – okay, a lot of bits – about the universe in which they are set. There’s a biopunk AND cyberpunk feel to the whole thing, as Anima is both an individual with individual thoughts and feelings AND a node on a city-wide network with the capacity for omnipresence if not any other deity-like powers.

The intrusion of the psychopomp Vessel both upsets and opens Anima’s closed world-view. Vessel is a smuggler, who is not supposed to be in Ora, and is not supposed to have been able to enter Ora without being caught.

For Anima, Vessel is both a puzzlement and a siren, luring Anima into viewing other lives and other worlds, allowing the person-who-is-a-node to see that there are other possible ways and places to live.

The individual stories range from heartbreakers to morality tales. (The story about the difference between raising the dead and resurrecting the dead is dark and heartbreaking and a gem all at the same time.) They are little jewels, revealing ever more facets to the universe of possibilities if only Anima is willing to reach out and grab them. And it’s only at the end that the reader realizes that opening Anima’s eyes was the point all along, and that THAT was the thread that linked all the stories. Pulling all of the “might have beens” into a thread of possibility for Anima – and for Vessel.

Review: Hold Fast Through the Fire by K.B. Wagers

Review: Hold Fast Through the Fire by K.B. WagersHold Fast Through the Fire (NeoG #2) by K.B. Wagers
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: science fiction, space opera
Series: NeoG #2
Pages: 416
Published by Harper Voyager on July 27, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

The Near-Earth Orbital Guard (Neo-G)—inspired by the real-life mission of the Coast Guard—patrols and protects the solar system. Now the crew of Zuma’s Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black.
Zuma’s Ghost has won the Boarding Games for the second straight year. The crew—led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa—has all come together to form an unstoppable team. Until it all comes apart.
Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they’re going to fulfill their mission in the black.
After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there’s more to Chae that the crew doesn’t know, and they must hide a secret that could endanger everyone they love—as well as their new teammates—if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma’s Ghost gets involved, they end up as targets of this ruthless enemy.
With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within? 

My Review:

I positively ADORED the first book in the NeoG series, A Pale Light in the Black, to the point where it was one of my A++ reviews AND on my Best of 2020 list. It got me hooked on this author, to the point that I’ve been reading their previous series, The Indranan War and The Farian War, whenever I’m looking for an SFnal pick-me-up read.

Of course, all of that put this book, Hold Fast Through the Fire, on my list of Most Anticipated Reads for 2021. And it was definitely worth the wait!

But one of the things that I really loved about A Pale Light in the Black was that it made for excellent competence porn. Honestly, all my favorites last year qualified as competence porn. Reading about people who were just plain very good at their jobs doing those jobs very well shined a light in what was otherwise a rather dark year of incompetence.

So I was a bit surprised when the first third of Hold Fast Through the Fire did an all too excellent job of demonstrating just why both Groucho Marx and Doctor Who labeled “military intelligence” as a contradiction in terms. Certainly the intelligence department of the NeoG is NOT displaying any of that vaunted commodity when it decides to use four NeoG Interceptors and their crews as bait for a terrorist and not tell them about it.

Especially as the members of those crews – see the comment about competence porn above – are very good at their jobs and more than intelligent enough to figure out that something is wrong about the runaround that they are getting – and to start figuring the whole thing out on their own.

Because the crew of Zuma’s Ghost are, in fact, damn good at their jobs. They also have excellent bullshit detectors, even when the BS is being slung by one of their own. Or perhaps especially then.

In the first book, there was, of necessity, a cargo hold’s worth of setup. Introducing the characters, creating the world, explaining just enough about how history got from point A, our present, to point B, their future.

The story in that first book mostly felt, not exactly low-stakes, but certainly less humongous stakes than this time around. That was a story where the intraservice Boarding Games became a metaphor for the crew of Zuma’s Ghost learning how to be a team both at the games and out in the black.

This time, although the Boarding Games are still a factor, the stakes for the story as a whole are much higher and have much broader implications. Also, where first time around the team didn’t exist yet and had to form itself, this time the team that we watched build in the first book begins this story even more fractured than a couple of changes in personnel should have caused.

Back to that problem of military intelligence again.

The high-stakes mission that the crew of Zuma’s Ghost is caught up in is wrapped up in wealth, power and privilege, and the way that the rich and powerful never seem to face the consequences of the dirty deeds that they feel entitled to commit. The plan is to drop those consequences squarely on their heads.

If the NeoG can just manage to keep their own heads in the face of so many deaths – including entirely too many of their own.

Escape Rating A: This was one of this epic, can’t put it down reads. I started in the morning and finished late in the evening because I just couldn’t stop. Then I went to bed with an horrendous book hangover that I still haven’t shaken.

Although there were certainly points during that first third where I wanted to reach through the book and shake someone – preferably the control freak in NeoG intelligence who was using his friends and his colleagues as unwitting bait because he didn’t want too many people to know what was going on and question him about it.

It was painful watching these characters that I’ve already come to know and love struggle to punch their way out of a maze that they shouldn’t have been in in the first place. I wanted to stand up and cheer when they gave the idiot the dressing down he REALLY deserved.

But the big and high-stakes part of this story revolved around the plan that NeoG intelligence had been keeping under wraps. A senator, a shipping company executive and a thug (and doesn’t that sound like the start of a bad joke) have been spending years making oodles of moolah in an interplanetary bait-and-switch scheme. They’ve been stealing from both the government and the outer colonies, taking money for colonial supplies, shipping substandard goods to the colonies, and then selling the goods they’ve stolen on the black market to those same colonies for a huge markup.

Their scheme is coming to a close. NeoG is closing in, and they’re decided to go out in a blaze of other people’s glory by fomenting unrest in the colonies and using the resulting chaos for one last score before they slip away into the black.

It’s a huge organization with a lot of tentacles. Tentacles that reach out to hurt NeoG as the net closes in.

On the one hand, the whole nefarious scheme sounds all too plausible, not just then but honestly now. It’s the same colonizers’ rape of their colonies that has gone on since the very first country got big enough to call itself an empire.

So the scheme, in all its terrible awfulness, works all too well as a plot device. The stakes feel realistically high and get brought home to our heroes in a realistically painful fashion. But the leaders of the scheme as characters read as just a bit too far over the top. A plan that intelligent and that successful should be led by equally savvy villains. This bunch read more like comic book villains. Admittedly extremely successful comic book villains but still, their leader got way too close to an actual BWAHAHA to take as seriously as the crimes they committed warranted.

But this was a great story about a terrific team beating impossible odds to save the day and make each other proud. I loved the way they got the job done and done oh so well. There were also plenty of heroes to go around to balance out those cartoonish villains, but the one who saved the day more often than anyone expected was Doge, the dog-shaped robot who is turning out to be more dog than anyone ever imagined.

I had a great time with Max and Nika and the entire crew of Zuma’s Ghost, and I can’t wait for their next adventure. I’m still chuckling a bit that one of the Navy ships that helped out in the final encounter was the Normandy. Because of course it was.

Review: One Day All This Will Be Yours by Adrian Tchaikovsky

Review: One Day All This Will Be Yours by Adrian TchaikovskyOne Day All This Will Be Yours by Adrian Tchaikovsky
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, ebook, audiobook
Genres: post apocalyptic, science fiction, time travel
Pages: 144
Published by Solaris on March 2, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

The bold new work from award-winning author Adrian Tchaikovsky  - a smart, funny tale of time-travel and paradox
Welcome to the end of time. It’s a perfect day.
Nobody remembers how the Causality War started. Really, there’s no-one to remember, and nothing for them to remember if there were; that’s sort of the point. We were time warriors, and we broke time.
I was the one who ended it. Ended the fighting, tidied up the damage as much as I could.
Then I came here, to the end of it all, and gave myself a mission: to never let it happen again.

My Review:

The problem with wanting to change things is that, well, things change. The problem with time travel – or at least scientifically-based time travel – is that the things that change are fundamental to the reason you time travelled in the first place.

In other words, it makes a mess. And going back to fix the first mess makes an even bigger mess. And so on and so on, ad infinitum, until history and facts and even ordinary causality are totally FUBAR’d beyond all recognition or possibility of repair.

In a way, that’s the premise behind One Day All This Will Be Yours, that the war to end all wars was a time war, and that all of the combatants – along with the governments and organizations that sent them – lost complete track of what they were fighting for, who sent them, why they were sent, and even, to some extent, who they were, because all of those antecedents had been lost in the continued fracturing and refracturing of time.

The past can’t be changed. Well, it can, but the result is just an increasing level of chaos. Which leads our unnamed and unreliable narrator in the Last Lonely House at the End of Time to his resolve to make sure that no one can ever restart the endless cycling chaos of time travel by sitting in that house with all of the best stuff that he has taken from all the best of all the fractured eras, watching and waiting for any errant time travelers to land their time machines in his backyard.

So he can kill them and prevent the time and place that they came from from ever developing time travel. It’s a lonely job, but this veteran of the Causality War has decided that someone has to do it and that someone is him.

It’s all going just fine until a time machine slips through his net from the one time and place he never expected to receive time travelers, because he believed he’d guaranteed that it would never exist.

They’re from the future. His future. The future he’s sworn to prevent at all costs – although admittedly those costs are mostly to other times, places, and people.

The worst part of this invasion from the future is that his descendants are perky. And determined. Downright compelled to make sure that he creates the future that gives rise to their perky, perfect utopia.

This means war.

Escape Rating A-: The surprising thing about this book, considering that it’s the ultimate post-apocalypse story, is just how much fun it turns out to be. Because in the end, this is a buddy story. It’s an enemies-into-besties story where the protagonists are absolutely determined that it not become an enemies to lovers story.

Because neither of them like the rest of humanity nearly enough to want to make more of it. Especially because that other side wants them to do it – literally – just so damn badly.

So the fun in the story is in the time bonding, as these two misanthropes who are supposed to repopulate the world exercise their determination to just say no, all while having a fantastic time time-tripping through all the best eras that fractured history ever had to offer.

Time travel can be handled any number of ways in fiction, all of them equally valid because we just don’t know – although it’s a fair guess that if humanity ever manages to make it happen we’ll probably screw it up somehow. This story treats history as one big ball that is endlessly mutable – then sits back at the end of the time stream to observe just how badly it’s been mutated.

Another book that did something similar, with more romance and less snark, is last year’s This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone. I wasn’t as big a fan of Time War as most of my reading circle, however I thought One Day was a really fun read. Last year’s book was less straightforward and more lyrical, while this one tells a similar story with a lot of gallows humor and it just worked better for me.

Also this is a more straightforward story – in spite of the time travel. There’s that fixed point at the end of everything that the characters keep returning to that helps to anchor the story. Any time travel they do together or separately is treated as tourism. Time is so screwed up that while they don’t have to worry about whether or not they change anything, they also aren’t interested in changing anything in particular. If the butterfly flaps its wings differently in the wake of their passing, they’re not going to be affected by it in their little cul-de-sac at the end of time.

But as much fun as this was to read – after all it’s a story about two people at the end of the universe essentially pranking each other into eternity – after all the laughs it’s kind of sad at the end. Because even by not doing the thing – and each other – that they’ve both sworn not to do, the thing they were trying hardest to prevent has happened anyway.

There’s no way to stop it except by starting another one of the thing they vowed to prevent in the first place. Whatever began the original time war, theirs will be powered by, of all things, irony.

Review: The Past is Red by Catherynne M. Valente

Review: The Past is Red by Catherynne M. ValenteThe Past Is Red by Catherynne M. Valente
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: dystopian, fantasy, post apocalyptic, science fiction
Pages: 160
Published by Tordotcom on July 20, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

Catherynne M. Valente, the bestselling and award-winning creator of Space Opera and The Girl Who Circumnavigated Fairyland returns with The Past is Red, the enchanting, dark, funny, angry story of a girl who made two terrible mistakes: she told the truth and she dared to love the world.The future is blue. Endless blue...except for a few small places that float across the hot, drowned world left behind by long-gone fossil fuel-guzzlers. One of those patches is a magical place called Garbagetown.
Tetley Abednego is the most beloved girl in Garbagetown, but she's the only one who knows it. She's the only one who knows a lot of things: that Garbagetown is the most wonderful place in the world, that it's full of hope, that you can love someone and 66% hate them all at the same time.
But Earth is a terrible mess, hope is a fragile thing, and a lot of people are very angry with her. Then Tetley discovers a new friend, a terrible secret, and more to her world than she ever expected.

My Review:

If you threw Remote Control, Station Eleven, Wall-E, and the latest report from Climate Central about how sea levels will rise by 2050 to put major coastal cities around the world underwater (that last bit is completely real) into a blender and spread the resulting gumbo on top of the Great Pacific Garbage Patch (also real) as fertilizer, you’d get the makings of a myth.

The Past is Red is one plausible result of that mélange, a story about humanity’s survival in a post-apocalyptic world that makes Noah’s flood seem both true and tame.

It’s also possible to see this as a story about, as the saying goes, Mother Nature getting to bat last, while as she swings for the underwater fences her bat comes around and whacks one person in the head, over and over again.

Our perspective on this completely FUBAR’d world is Tetley Abednego, possibly the only truly happy resident of Garbagetown. She loves Garbagetown and believes it’s the best place that ever was or ever will be, which is why she’s the person Ma Nature, along with all of Tetley’s Garbagetown neighbors, is constantly whacking in the head with that bat.

They’re all allowed. It’s the law. Because Tetley destroyed their dreams with a bomb, instead of letting them all destroy themselves in an energy wasting but fruitless quest for dry land that no longer exists – except in Garbagetown.

This is the story of how things got that way. And what happened after.

Escape Rating B: One the one hand, this is a very small book. On the other, it’s filled with some very big ideas. It’s easy to read it as a kind of fable, about a crazy future where all that’s left is garbage and people manage to not just survive but actually thrive anyway.

And it’s the story of one young woman who appreciates what she has and sees her world for the treasure that it is, no matter how much most people punish her for her perspective. Because Tetley doesn’t envy the Fuckwits who had too much of everything and literally drowned their world because of it.

By the way, those Fuckwits are unquestionably us. The problem for Tetley is that most people DO envy us and wish that they could BE us and feel like they were cheated because they are not us.

One way of looking at this story is the adaptation – which is fascinating. Because the residents of Garbagetown are both living on and living off all the stuff that we, right now, are throwing away as garbage. And they’re doing surprisingly well.

Although they’ve made Oscar the Grouch, living in a garbage can, into a patron saint if not an outright deity. Which makes complete sense and is kind of mind-blowing at the same time.

After finishing, The Past is Red is a much harder story to wrap one’s head around than one might think. It lingers. Because it says things about our culture of consumption, and it says things about privilege, and what it says sticks in the mind because they are wrapped in what feels like a myth.

And I’m forcibly reminded of something from Sherri S. Tepper’s Beauty, the idea that, because of the mess that human beings have made/are making of the climate, the environment and even the planet, that in the environmental sense, the 1960s were the planet’s “last good time”. It feels like Tetley and Garbagetown are the inheritors of not changing course when we had the chance.

(Although the 1960s were far from universally good, and exactly which decade was the last chance to change course is open to plenty of debate, the concept has stuck in my head for decades and feels truer in principle every damn year.)

This has ended up being a mixed feelings kind of book. The language this myth is told in is beautiful and evocative. The wordsmithing of every single sentence is just lovely. Tetley’s own story is touching and heartbreaking, a story of someone who has so much hope and sees things so clearly but so much the opposite to those around her, and is punished for it.

But the way the story is told is not linear. We see Tetley in her present, and then how she got that way, and then see her later in her life, and how she got there, with occasional daydreams of what should have been but wasn’t mixed in. It all added to the mythical feel of the story, but also made it lose a bit of clarity.

That this is actually two novellas, The Future is Blue and The Past is Red combined into a single volume adds a bit to that nonlinearity – which I didn’t know when I began. But you should so you don’t go hunting for The Future is Blue when you have it right here.

Because Tetley’s story, is definitely worth a read. As well as being just a bit of a mind game. Because it isn’t just the past that is red, in a head-spinning way, the future is, too.

Review: Questland by Carrie Vaughn

Review: Questland by Carrie VaughnQuestland by Carrie Vaughn
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: action adventure, fantasy, science fiction
Pages: 304
Published by Mariner Books on June 22, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

"Questland is a thrill ride…Richly imagined, action-packed, maximum fun." —Charles Yu, New York Times bestselling author of Interior Chinatown
YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES...   Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built:  Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic.   Unfortunately, one of the island's employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project’s head designer— and Addie Cox's ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost.   But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.
“Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.”—Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game

My Review:

If you’re a fan in the real world, it’s possible (again) to go to Hobbiton and visit a bit of the Shire. All you have to do is go to New Zealand, where they’ve turned the movie sets from the Lord of the Rings into a tourist attraction.

You may be able to see the sights, but you can’t actually insert yourself into the story except in your own head. You can eat a meal but you can’t spend the night. The immersion can only go so far.

But if that description makes your head spin with possibilities, you’re not alone. And that’s what the original project to build Insula Mirabilis was all about. Creating a place where well-heeled travelers could spend days or weeks not just observing a fantasy world but actually living it.

Complete with mythical creatures – like unicorns and wargs – running around and occasionally even running from each other. And there would be magic – at least in the Arthur C. Clarke sense of “any technology sufficiently advanced is indistinguishable from.”

All in the service of allowing people to live out their dreams of living in a fantasy world. At least for a little while.

But the problem with fantasy worlds is the same problem that exists with the real world. Humans do have a way of messing up even the best things – perhaps especially the best things – in ways that their designers never expected.

Or did they?

A rich tech wizard has created Insula Mirabilis to provide as many dreamers and geeks and nerds and LARPers and members of SCA as possible a place to live their dreams by paying him big bucks for the privilege. But the real purpose is for his crack engineering teams to rise to greater and greater inventive heights, providing him with lots of patents and trademarks and even more ways to make even more money.

But it’s all gone wrong. Or at least it looks that way. The island has cut itself off from the rest of the world with some kind of forcefield. Nothing going out – not even telecommunication – and nothing and no one going in, something that the Coast Guard has discovered to their loss.

Harris Lang, that rich tech wizard, has put together a team to sneak into his island and get it back for him. The team consists of four mercenaries and one very much out of her depth literature professor.

But Addie Cox has all the tools they need to figure out what went wrong and why. She’s an expert on the original sources that form the backbone of epic fantasy. She’s an avid player of D&D and a member of SCA.

Addie’s geek credentials aren’t the only thing she has going for her – and they’re not the only thing that Harris Lang is counting on, either. Because he’s planned much better than that. Addie is his ace in the hole, because Lang is pretty certain that the engineer who has gone rogue on HIS island is Addie’s ex-boyfriend.

And that the man will be unable to resist trying to impress Addie in the hopes of getting her back.

Escape Rating A-: This story feels like it exists on two levels. On the surface, there’s, well, the surface. Which is an adventure tale about exploring the island resort in order to figure out what’s gone wrong.

And on the other level, the story is one gigantic in-joke. If you love epic fantasy and role-playing games and everything that goes along with them, you’ll get the joke and enjoy the story. If you don’t, I’m not sure whether the story is strong enough to carry the reader over. I can’t tell because this is a joke that I very definitely got, as epic fantasy has formed a pretty big share of my reading since I first picked up The Hobbit. When I was 8. In OMG 1965. That’s a long time in which to read a lot of fantasy.

Which means that I had a great time in Questland. But I felt like I got all the in-jokes, and understood all the references. And kept thinking up more as I went along.

This turned out to be a story where I kept discovering more and more books and movies that it reminded me of the longer I got into it. Like one or two on every page. A lot of people are going to say Ready Player One because they share that nostalgia factor, but that didn’t feel like the primary influence to me. For that to work, James Halliday would have to have been the founder of Innovative Online Industries. In other words, the inventing genius would also have to be kind of evil.

It’s a lot more like Westworld in that the resort, which is also the gamespace, is mostly a work of mechanical engineering rather than the genetic engineering of Jurassic Park. Although the two books that Questland made me think of way more than anything else are both rather obscure, Sherri Tepper’s first novel King’s Blood Four, where the game is the world is the game, and Jean Johnson’s The Tower, where the protagonists are playing a live action role-playing game as entertainment for others – with very high stakes.

Your reading mileage may definitely vary, and there are hints of plenty of other books, games and movies if you squint a bit.

But at the center of it all is Addie Cox. While the mercenary team that takes her to the island does all of the physical heavy lifting on the trip, Addie is the one carrying all of the emotional baggage. Not just because the rogue wizard at the heart of the maze is her ex, but because Addie is the survivor of a school shooting. (She’d fit right in with The Final Girl Support Group). Traveling with a bunch of mercenaries with guns is way outside what comfort zone Addie has left.

That the team makes it clear that they think she’s useless does not help any of her issues, because she agrees with that assessment. The way that she refers to her uselessness is one of many, many references to Dungeons and Dragons and lots of other geekery.

That the story is her journey, her putting all of her knowledge to use to not just figure out the puzzle but also suss out who the monster is at the heart of this maze helps Addie change her perception of herself from being an unskilled and useless “Bard” character to become someone skillful and important and necessary for the quest, no matter what part she seems to play.

So come to Questland for the nostalgic geekery, but stay and enjoy for the very human story.

Review: Shadows Have Offended by Cassandra Rose Clarke

Review: Shadows Have Offended by Cassandra Rose ClarkeShadows Have Offended by Cassandra Rose Clarke
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: media tie-in, science fiction
Series: Star Trek: The Next Generation
Pages: 304
Published by Pocket Books on July 13, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

An original novel based on the acclaimed Star Trek TV series!
The USS Enterprise has been granted the simple but unavoidable honor of ferrying key guests to Betazed for a cultural ceremony. En route, sudden tragedy strikes a Federation science station on the isolated planet Kota, and Captain Jean-Luc Picard has no qualms sending William Riker, Data, and Chief Medical Officer Beverly Crusher to investigate. But what begins as routine assignments for the two parties soon descends into chaos: Picard, Worf, and Deanna Troi must grapple with a dangerous diplomatic crisis as historic artifacts are stolen in the middle of a high-profile ceremony…while nothing is as it seems on Kota. A mounting medical emergency coupled with the science station’s failing technology—and no hope of rescue—has Doctor Crusher racing against time to solve a disturbing mystery threatening the lives of all her colleagues….

My Review:

This caught my eye for a number of reasons. I was more than a bit surprised to see it pop up on Edelweiss, because the Star Trek media tie-in books in general don’t make many appearances on either Edelweiss or NetGalley. After all, the audience for them is built in, to the point where reviews probably don’t make much difference.

But it kept calling my name because it filled a bunch of niches in my reading brain. I was looking for something SFnal after the excellence of A Psalm for the Wild-Built and Project Hail Mary last week. I’m still in the mood for competence porn, and Trek fiction at its best has always scratched that particular itch. The crew of the U.S.S. Enterprise, whether or not there’s a “bloody A, B, C or D” or even E in the name, have always been the best of the best.

This is a world I could sink into from the very first page. I’ve known this place and these people for a long, long time, after all. And the title was intriguing because there’s a long history of Trek borrowing from Shakespeare, going all the way back to the 9th episode of the 1st season of the Original Series, whose title, “Dagger of the Mind” comes straight out of Macbeth.

So the copy of The Globe Illustrated Shakespeare: The Complete Works that Jean-Luc Picard keeps in his quarters, or the still ironic reference to not having “experienced Shakespeare until you have read him in the original Klingon” are far from the first times that the Bard has been referenced in Trek.

The 1960s assumption that if Shakespeare was still being performed and read 350 years after his death that he would still be considered a classic another 350 years in the future – when the Original Series was set – still seems like a good bet.

All of the above is a long way of saying that I got trapped into this story for the title, which is, as you might have already guessed or remembered, a quote from Shakespeare, specifically from A Midsummer Night’s Dream.

“If we shadows have offended, Think but this, and all is mended…” I found myself wondering what the quote, or the context of the original play, might have to do with this particular story. So here we are. And that, I think, relates to another Shakespeare quote, this one from The Tempest.  “We are such stuff as dreams are made on and our little life is rounded with a sleep.”

And doesn’t that require a bit more explanation?

Very much like one of the episodes of any and all of the Trek series, there’s an A plot and a B plot in Shadows Have Offended. Sometimes they did plot and subplot, but I’m not sure that either plot here is subordinate to the other.

The A plot follows Picard at a diplomatic function on Betazed. Picard may be an excellent diplomat, but the pomp and ceremony that is a huge part of the Betazed culture leaves him totally cold – although the Betazed Ambassador Lwaxana Troi does her best to warm him up by embarrassment as she’s been completely unsuccessful at every other method she’s tries – and she’s tried them ALL.

Lwaxana ropes Picard into participating in the ceremony, while she gets to watch her daughter, the Enterprise’ ship’s counselor Deanna Troi, while she attempts to figure out if Deanna and Worf are in a relationship or not.

But the ceremony goes haywire when the cultural artifacts that are scheduled to be displayed are stolen, leaving Picard on Betazed attempting to calm the agitated diplomatic horde while the Enterprise goes off to catch the rather surprising thief.

The B plot is where the title quote comes into play. On the way to Betazed, the Enterprise dropped Commander Riker, Doctor Crusher, Data and a couple of scientifically inclined junior officers on a planet that is being evaluated for a new colony. Glitches have arisen at the last stage of the evaluation so the scientists on station have requested more hands on their rather sandy deck to see if they can resolve the remaining issues and sign off on the colonization effort.

Picard’s part of the story feels lighthearted throughout. Not that the stolen cultural artifacts are not important, not that the diplomatic mission he’s been roped into isn’t necessary, but no one – except possibly the thief – is going to die on this unexpected mission. There will be a lot of hot tempers, there’s a lot of potential political fallout but the stakes always feel a bit small – at least relative to Riker and Crusher’s mission.

Because the colony that needs to be signed off on is for a large group of refugees whose planet has been wiped out. They have no home and need one rather desperately. But the glitches aren’t just minor glitches, and the more the newly expanded group looks into them, the more desperate things get.

Either the planet is trying to communicate with them, or the planet is trying to kill them. And it might succeed at the latter if someone doesn’t figure out the former before their shelter is destroyed, and their equipment, including the food replicators and communications, have ceased to function. There are no ships currently available to rescue them, so they are on their own with a dwindling supply of food and a group of people who keep passing out and screaming. Including the android Data.

It’s up to Crusher to figure out what is making both the people and the equipment “sick” before it makes them all dead. And that’s where the Shakespearean references become all too relevant.

Escape Rating B: It’s difficult to review this, not because I didn’t enjoy it but because I’m part of its built-in audience. It doesn’t reach beyond those of us who love Trek and want to dip back into it again. In that, it succeeds admirably as it feels like reading an episode. The entire thing painted itself in my brain without a single hitch. If that’s what you’re looking for, and I kind of was, it does its job very well. If you’re looking for more general SF, I highly recommend Project Hail Mary, which is sort of how I got here in the first place!

Review: Project Hail Mary by Andy Weir

Review: Project Hail Mary by Andy WeirProject Hail Mary by Andy Weir
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, paperback, large print, ebook, audiobook
Genres: science fiction
Pages: 476
Published by Ballantine Books on May 4, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

Ryland Grace is the sole survivor on a desperate, last-chance mission--and if he fails, humanity and the earth itself will perish.
Except that right now, he doesn't know that. He can't even remember his own name, let alone the nature of his assignment or how to complete it.
All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
His crewmates dead, his memories fuzzily returning, he realizes that an impossible task now confronts him. Alone on this tiny ship that's been cobbled together by every government and space agency on the planet and hurled into the depths of space, it's up to him to conquer an extinction-level threat to our species.
And thanks to an unexpected ally, he just might have a chance.
Part scientific mystery, part dazzling interstellar journey, Project Hail Mary is a tale of discovery, speculation, and survival to rival The Martian--while taking us to places it never dreamed of going.

My Review:

Project Hail Mary is, quite possibly, the ultimate in competence porn stories. Or at least the best such book since The Martian, also, of course, by the same author.

I sense a theme here.

In order to enjoy Project Hail Mary, I think that the reader has to really like stories about people who are good at their jobs demonstrating exactly how good they are, which is the essence of competence porn. (If you prefer watching people flounder, fail and screw up, this is not your book.)

It also feels like it’s absolutely necessary for a reader to like science in order to really get suck in this story. I don’t think one has to be an expert – I’m certainly not and I loved the heck out of this – but the reader has to enjoy reading about science and engineering and discovery and believe that science is real and that it can provide real and verifiable solutions to real problems.

But expertise is not required because a lot of the story is about a scientist and an engineer teaching each other how their specialties work, and how both of their extremely different cultures work, so that they can work together on sciencing the shit out of the problem that is staring both of them in the face.

That teaching aspect – very much the way that Sophie’s World “taught” people about philosophy by telling stories about it – turned out to not just be a fascinating way of telling the story but also way more appropriate and resonant than I was expecting at the beginning.

This is a story with two beginnings. It begins with a man waking up from a coma, chased and coddled by giant robot arms, not knowing who he is or how he got to be in the fix he’s currently in.

And it begins several years in the past, when humanity learns that the sun, our sun, is cooling off, not just measurably but rapidly, and that we have a mere 30 years to fix the problem before Earth faces its “sixth extinction” and takes us with it.

As the two storylines catch up to each other, and the man waking up from the coma remembers how he got stuck with the job of fixing what’s wrong with the sun, leading him to waking up in a tiny spaceship cruising in the Tau Ceti system, along with two dead teammates and a ship full of scientific instruments, we get caught up and caught up in the past and the present of Dr. Ryland Grace, humanity’s last, best hope for survival.

Even if he won’t live to see it.

Escape Rating A+: I pulled this book out of the middle of the towering TBR pile because I’m in the middle of a replay of Mass Effect: Andromeda and was looking for something SFnal to read to go along with my playthrough.

And this book has been recommended to the skies (ha-ha) so it seemed like a good choice. I had no idea that the opening scenes of Project Hail Mary were going to bear such a strong resemblance to the opening scenes of the game, waking up from a coma and trying to figure out which end is up in a situation that has gone even more pear-shaped than it was when the protagonist went to sleep.

Ryland Grace is in a much bigger fix than Pathfinder Ryder and the Andromeda Initiative, but comparisons can definitely be drawn.

Howsomever, the stories that Project Hail Mary most resembles, beyond any obvious similarities to The Martian – which I’ve seen but not read and clearly need to read – are Mary Robinette Kowal’s Lady Astronaut series (start with The Calculating Stars) and Becky Chambers’ To Be Taught, If Fortunate.

The Lady Astronaut series also features an Earth that is facing an extinction-level event and a desperate international effort to save the species before the planet kills us. (There’s also a surprising bit of a resemblance to some of Tom Clancy’s Jack Ryan series in the way that the leader of Project Hail Mary cuts through bureaucratic red tape with a machete!) To Be Taught features a similar story about a tiny crew doing good science and facing seemingly impossible odds for a home that can never be theirs again, so poignantly similar to Ryland Grace’s situation.

But the surprising difference, and the absolute charm of Project Hail Mary is that Grace does not, after all, face his situation alone, even though he’s the only surviving human on his tiny ship. Twelve light-years from home, Ryland Grace finds a kindred spirit in the place he absolutely least expected, against all the odds.

The heart and soul of Project Hail Mary is not about the plucky human scientist saving the day. It’s about a human scientist and an Erid engineer, who can’t even breathe each other’s air, reaching out to each other using the only language they have in common, the language of science.  Because it’s going to take both of them and every ounce of ingenuity they both possess to save both of their worlds.

So this story that started out as a science and engineering story still turns out to be about the beauty of science – but at its heart it’s about finding friendship in the most unlikely place of all.

And that’s beautiful – right up to and including the ending which gave me the sniffles. It was just a bit bittersweet and so very, very right.

Review: A Psalm for the Wild-Built by Becky Chambers

Review: A Psalm for the Wild-Built by Becky ChambersA Psalm for the Wild-Built (Monk & Robot, #1) by Becky Chambers
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: hopepunk, science fiction, solarpunk
Series: Monk & Robot #1
Pages: 160
Published by Tordotcom on July 13, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

In A Psalm for the Wild-Built, Hugo Award-winner Becky Chambers's delightful new Monk & Robot series gives us hope for the future.
It's been centuries since the robots of Panga gained self-awareness and laid down their tools; centuries since they wandered, en masse, into the wilderness, never to be seen again; centuries since they faded into myth and urban legend.
One day, the life of a tea monk is upended by the arrival of a robot, there to honor the old promise of checking in. The robot cannot go back until the question of what do people need? is answered.
But the answer to that question depends on who you ask, and how.
They're going to need to ask it a lot.
Becky Chambers's new series asks: in a world where people have what they want, does having more matter?

My Review:

A Psalm for the Wild-Built turned out to be a surprisingly lovely read about both finding oneself and finding friendship, even if there were plenty of times when I wondered where on earth, or rather where on Panga, the entire thing was going.

But that turned out to be the appropriate reaction, as there were plenty of times when Sibling Dex and Mosscap wondered, separately and together, where their journey was going, and if they’d recognize their destination when they finally reached it.

Assuming they ever did.

At first, this reads as a story of self discovery of one particular self, the person of Sibling Dex. Dex (If the name reminds you of Stargate: Atlantis you are not the only one.) Dex’ world is not our world. It may or may not have ever been our world, but it certainly isn’t by the point of their “now”.

Because Sibling Dex’ now is in a post-industrial age. It also seems to be in a post-consumerism age and certainly a post-robotic age. Money still has value, and people still work for wages or exchanges – Dex seems to work for exchanges as much as they do for credits – but it seems very different from our now.

And that’s because there doesn’t seem to be any artificially inflated “wanting” of stuff. The Joneses don’t seem to exist to be kept up with. There’s nothing in the story about how they got past our never-ending hunger for “more”, but somehow they did.

Or at least they did in the material sense. The emotional sense, the fulfillment sense, is still alive and well and eating Sibling Dex up more and more each day. They had a good life as a monk, a servant to one of the gods, but it wasn’t enough. So they started over again as a tea monk, traveling the countryside and dispensing special blends of tea, places to rest and relax, and solace when people needed it.

After a rocky start, Dex is very good at it. And it’s a fulfilling life, but it seems to fulfill Dex less and less with each passing day. So Dex turns off the road well-traveled for a trek out into the wilderness in search of whatever undefined something is not present in their life as it is.

And that’s where the story really begins, as the monk with no idea about what they really want meets the robot who has volunteered to discover what humans really want. Neither of them has a clue, about their journey, about their destination, or about each other.

Escape Rating A-: I really didn’t know what I was getting myself into when I opened this book. Kind of like Sibling Dex doesn’t know what they’re letting themselves in for when they take that road much, much less traveled.

I was hoping that whatever I got would be as good as To Be Taught, If Fortunate. That hope was most definitely fulfilled. But there was a point – actually several points – where I was as much in the dark about the book’s journey as Sibling Dex was about their own.

The setup for this is fascinating – so I’m really happy that this appears to be a series and we’ll get to visit Panga again. Some of that fascination is in the way that human nature is either vastly different from the way humans behave here and now – or that they’ve evolved a long way from where we are now. Or both.

Because in Panga, in the not all that far past, in its factory/industrial era, the humans created robots to do the hard work for them. When the robots slipped over the line into self-awareness and asked to leave to pursue their own goals, the humans let them go. Without pursuit, without rancor, without warfare.

If you’ve ever played the Mass Effect Trilogy, then you may understand my astonishment. In that universe, one race created robots to do their hard work for them, but when the robots asked if they had souls, their creators attempted to wipe them off the face of the galaxy. And failed, miserably, for both sides and pretty much everyone else.

That’s the reaction we tend to expect, that humans or their equivalent will go to war to hang onto what they believe is theirs. But in Panga, we got enlightenment – and environmentalism! – instead. Or something damn close to it.

The robots have gone their own way, far into the wilderness, to find their own fulfillment. Or to spend decades watching stalactites grow. Whatever floats their individual and particular boat. They’ve learned to find purpose in just being, rather than endlessly doing.

But they do wonder what humans have done in their absence. Not out of fear, but out of curiosity. And that’s where Dex meets Mosscap, in that realm of curiosity. Dex wants to learn whether or not the life they have is all there is. Mosscap wants to explore what humans are.

At first they are more than a bit at cross purposes. Mosscap knows it needs a guide, while Dex refuses to admit that they do as well. What makes the story work is the way that they learn to come together in friendship. Their discovery that what they have both been looking for is each other – even if, like so much else of their journey towards each other – they had no clue.

The story asks a lot of questions that echo after it ends. It’s a story that asks, “is that all there is?” but slyly leads the reader to think about the meaning of that phrase. Because it’s never about anything we expect.

But at the end, what makes this story so very lovely is the friendship between two beings who have nothing in common, but who, in the end, have everything in common – along with a comforting mug of tea.

The second book in this series, which is being called solarpunk but feels more like hopepunk, is A Prayer for the Crown-Shy, and will hopefully come out sometime next year.