A- #BookReview: Wedgetail by M.L. Buchman

A- #BookReview: Wedgetail by M.L. BuchmanWedgetail (Miranda Chase NTSB #15) by M L Buchman
Format: ebook
Source: author
Formats available: paperback, ebook
Genres: action adventure, political thriller, technothriller, thriller
Series: Miranda Chase NTSB #15
Pages: 316
Published by Buchman Bookworks on December 14, 2024
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads


Is an attack on the greatest shipping choke point in the world, the Strait of Malacca, a move for economic control…or something worse?

A Wedgetail, the most powerful surveillance airplane in the skies, goes down—hard. Miranda and her team race to investigate, unwittingly placing themselves in the crosshairs.
From the world’s greatest shipping chokepoint at the Strait of Malacca to the Malaysian wilderness, from the Australian Outback to the halls of power in Southeast Asia, survival becomes the greatest challenge.
Can Miranda and her team unravel the crisis before it destroys global shipping and kills them all?
"Miranda is utterly compelling!" - Booklist, starred review“Escape A. Five Stars! OMG just start with Drone and be prepared for a fantastic binge-read!” -Reading Reality

My Review:

I just re-read my review of the previous book in this awesome series, Gryphon, and re-discovered that this book, Wedgetail, was originally supposed to have been published over the summer. With this series, it’s definitely a case of better a bit late than never, as I’m always up to get caught up in another of Miranda Chase’s edge-of-the-seat thrilling adventures.

This one turned out to be a bit more edge-of-the-seat, at least Miranda’s literal seat, than most, as someone is taking shots at her, her team, and the plane they happen to be flying in. While they are flying over the GAFA (that’s the Great Australian Fuck-All, the Australian Outback, in a very dry indeed dry season. On what was supposed to have been a vacation.

Their previous attempt at a vacation, in Osprey, nearly started World War III and temporarily broke up the team. They’re ALL still recovering from the second part of that equation. Someone really should have known better. Actually, Holly Harper, currently an integral part of Miranda’s team but once upon a time a member of Australia’s Special Air Service Regiment absolutely did know better. Or at least knew that she had zero desire to take her teammates back to the place she left in her rear-view long ago and never intended to return to.

But it’s Holly’s skills, both from her childhood traveling in and around the Bush and the survival skills drummed into her by the SASR, that are going to keep her team alive and off the radar of whoever it is who is literally out to get them.

While it’s Holly’s job to get everyone to safety, it’s up to former teammate Jeremy Trahn back in Washington DC to help a surprisingly high-level group of Miranda’s friends, allies and frenemies – including the Chairman of the Joint Chiefs of Staff, the Director of the CIA, and the sitting Vice President – along with a high-level Malaysian official who knows a whole lot more about what’s going on than she really ought to – figure out who’s targeting Miranda and what it might – or might not – have to do with Miranda’s last investigation.

An investigation of the crash of a VERY expensive, extremely high-tech piece of the Australian Air Force’s fleet of airborne early warning and control aircraft, the titular Wedgetail, that was shot down by another extremely high-tech infrared laser in mid-flight over the Straits of Malacca.

Miranda never answers the “why” question, but her analysis of the other “W’s”, what, when, where and above all, how, have put her in the crossfire of someone playing a high-stakes game for the basest motives of all.

Escape Rating A-: The opening of this 15th entry in the Miranda Chase series is utterly heartbreaking in a “you are there and you wish so badly you could help them” kind of way. The story of the last moments of this particular Wedgetail are absorbing and heartbreaking and they are all so heroic and they so deserve a better fate than the book demands for them and I had to stop for a bit and catch my breath as they went down.

It’s impossible not to feel for that crew – and also for Miranda’s crew as they arrive to bear witness to the devastation of the crash. A crash which Miranda figures out relatively easily thanks to the sheer, cussed determination of the Wedgetail’s last pilot as he wrestled the plane down to land ON LAND where everything could be recovered and investigated even as he died of horrific laser burns.

Miranda’s team is still exhibiting plenty of damage of their own after the events of Osprey and Gryphon, and the scar tissue is still pretty raw. Everyone is treating everyone else – but especially their neuroatypical leader Miranda, with gentle kid gloves. The investigation of the crash itself is easy for Miranda, at least, because that brave pilot did such a damn good job in his ending.

But Miranda doesn’t deal with the “why” questions of her investigations – at least not the why questions that go beyond equipment failure and pilot error to more strictly human motivations. She’s not even good at her own human motivations, dealing with those of strangers is simply outside her wheelhouse as well as her purview.

What makes this particular entry in the series interesting, even as it blunts some of its impact, is in those human motivations. On the one hand, the danger that Miranda and her team have been forced into is very real and potentially very deadly. Without Holly’s skills as well as her local knowledge, they’d all have died either because they did something obvious and got caught by their pursuers – or simply because they couldn’t reach water in time.

It’s up to others, in much safer circumstances, to figure out whodunnit and why it was done, and we don’t get as much of that part of the investigation as this reader would have liked. And what is discovered is that, for all of its cost in equipment and above all, human lives, as badly as things could have gone on the political front as fingers started pointing and blame began being apportioned – rightly or wrongly – the motivations were utterly base to the point of what could have been very costly stupidity verging on outright idiocy.

Then again, that’s humans all over. But Miranda’s investigations usually end up having higher political stakes than this one did. This particularly game was far from being worth the candle.

Very much on the other hand, Holly’s takedown of the jackass responsible was utterly righteous. Evil got its just desserts with bells on so loud it could be heard by all the interested parties even without the satellite phone she had in her pocket.

As always, I’m looking forward to the next adventure for Miranda and her team, whenever it crashes into my TBR pile. If this is your first introduction to Miranda Chase, and if you like thrillers, if you love adventures built around great teams, and if you miss Tom Clancy’s world-spanning political thrillers but wish they’d been a bit more tightly edited, start with Drone and be prepared for a wild and compelling ride!

A+ #BookReview: How to Become the Dark Lord and Die Trying by Django Wexler

A+ #BookReview: How to Become the Dark Lord and Die Trying by Django WexlerHow to Become the Dark Lord and Die Trying (Dark Lord Davi, #1) by Django Wexler
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: action adventure, epic fantasy, fantasy
Series: Dark Lord Davi #1
Pages: 432
Published by Orbit on May 21, 2024
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Groundhog Day meets Guardians of the Galaxy in Django Wexler’s laugh-out-loud fantasy tale about a young woman who, tired of defending humanity from the Dark Lord, decides to become the Dark Lord herself.
Davi has done this all before. She’s tried to be the hero and take down the all-powerful Dark Lord. A hundred times she’s rallied humanity and made the final charge. But the time loop always gets her in the end. Sometimes she’s killed quickly. Sometimes it takes a while. But she’s been defeated every time.
This time? She’s done being the hero and done being stuck in this endless time loop. If the Dark Lord always wins, then maybe that’s who she needs to be. It’s Davi’s turn to play on the winning side.
Burningblade & SilvereyeAshes of the Sun Blood of the Chosen Emperor of Ruin

My Review:

The blurb for this title – a title just full to the brim with snarky, contradictory glory – is a bit more on point than the one for next month’s Service Model, which I read in the same weekend and was just really, really off.

But it’s still not quite there. This isn’t Groundhog Day meets Guardians of the Galaxy. It could, sorta/kinda be a take on the very motley crew of Guardians and their very snarky leader with his love for 1980s music and pop culture, but isn’t really Groundhog Day because there really isn’t a redemption arc – at least not so far – because Davi doesn’t need to be redeemed.

What Davi, wannabe Dark Lord Davi, needs to do is figure out how to survive the fantasy world she’s been dumped into, nearly 300 damn times so far. Because her previous attempts have all ended more or less the same way, with her being killed by some bwahaha spitting orc bastard who has just taken over the world and killed all the humans he or she can find.

It’s not always been the SAME bwahaha bastard, but does that really matter?

Davi has decided that it absolutely does not. If she’s going to survive this clusterfuck, she’s going to have to change the rules. Starting with pounding the smug, lying manipulative bastard wizard who starts her down the path of inevitable destruction into the rocks that surround the pool she always emerges from until his head is paste.

Davi has had enough. Clearly.

(If the idea of this story sounds familiar, it is. Alix E. Harrow’s “The Six Deaths of the Saint”, included in the Best American SF/F of 2023 collection, has a VERY similar premise – taken much more seriously and without the snark.)

Davi has had enough of being the shining light of goodness and humanity, because all it gets her is dead. She may have a destiny on this world, but so far all she’s been destined to do is die.

Since her journey always restarts, always in that same pool, always listening to that same wizard’s crap when she inevitably dies again, this time she’s going to do an asshole playthrough – even though she’s already determined that whatever this is, it isn’t a videogame world.

Still, this is a concept she hasn’t tried before. It might work. It might be interesting. It might be good, just this once, to be bad.

Escape Rating A+: How to Become the Dark Lord AND Die Trying (the title absolutely needs to put some emphasis on that ‘AND’ because WOW those things should be contradictory), is a snarktastic romp, a wild, exuberant page-turning knock out of an epic fantasy and a complete and utter send up of the whole entire genre AND the horse it rode in on all at the same time.

That it isn’t the redemption story the blurb’s reference to Groundhog Day might lead you to believe doesn’t matter in the grand scheme of things – and Dark Lord Davi certainly does have some VERY grand schemes – but it misses one of the points just a bit that would add to the sheer WTF’ery of the fun of the thing.

Because it’s not Groundhog Day, it’s Edge of Tomorrow. You remember THAT movie, the one where Tom Cruise has to repeat his terrible, horrible, no good, very bad day, over and over and over again, each and every time he gets killed – frequently and often – so that eventually he and Emily Blunt can put the pieces together fast enough to kill the alien invaders before they decimate Earth.

Part of the fun of that movie was watching Cruise get killed. Part of the fun of How to Become the Dark Lord is watching the Dark-Lord-in-Waiting fake it until she makes it, over and over and over again – knowing that death is just the excuse for another restart.

But Davi isn’t an evil dark lord, which becomes part of her problem as her journey towards dark-lord-dom continues. Davi really does care about her people – admittedly some more intimately than others. She takes care of her people. She’s reasonable and responsible and nurturing and does her best to avoid needless killing and senseless violence.

Emphasis on needless and senseless. She’s aware that some eggs are going to get broken in making this Dark Lord omelet but she’s never reckless with anyone except herself.

All that she’s done by switching sides is changing which people she’s willing to protect and defend. She’s changed who it is that she counts as ‘us’ in her calculus of war. It’s very much the perspective of Jonathan French’s The Grey Bastards, or Jacqueline Carey’s Banewreaker and Godslayer in that the orcs – and the other wilder-folk and non-humans – are the people she – and we – root for while the humans are off being inhumane to everyone not human and Davi is no longer there for that.

What makes this romp so very much of a romp is that Davi is snarky to the max, rather like one of John Scalzi’s, Simon R. Green’s or especially K.J. Parker’s and T. Kingfisher’s anti-hero-ish heroes. She never meets a quip she can’t make, a dig she can’t take, or an attitude she can’t cop, sometimes all at the same time. She’s a bit like Murderbot would be if Murderbot let it all hang out.

She’s also, manifestly, an epic fantasy hero who does not have all the answers – nor does she have any advisors who do, think they do or pretend they do. She’s faking it until she makes it – only to discover that once she’s made it there’s yet another hill to climb and yet another army to defeat.

Dark Lord Davi is simply awesome, as well as laugh out loud funny and occasionally downright embarrassing to herself and her minions. She’s a great hero to spend a long dark evening with! So I’m very glad that I did, and I can’t wait to do it again when she comes back for (cue the EXTREMELY apropos ‘80s earworm) Everybody Wants to Rule the World.

Grade A #BookReview: Gryphon by M.L. Buchman

Grade A #BookReview: Gryphon by M.L. BuchmanGryphon (Miranda Chase NTSB #14) by M L Buchman
Format: ebook
Source: author
Formats available: paperback, ebook
Genres: action adventure, political thriller, technothriller, thriller
Series: Miranda Chase NTSB #14
Pages: 370
Published by Buchman Bookworks on January 23, 2024
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

With the rising threat of Russia, Sweden joins NATO for its own protection. But someone wants to make them pay—in blood. Sweden’s home-built, world-class jet fighters, the Saab JAS 39E Gripen—named for the mythological Gryphon—are falling out of the skies. The stability, the very existence of NATO could be torn apart, as if trapped in the Gryphon’s mighty eagle claws. Can Miranda’s team of air-crash investigators solve the crisis before the powerful lion-half shreds them asunder?

My Review:

Like all of the previous entries in the Miranda Chase series from the very first page in Drone, Gryphon is an edge-of-the-seat political technothriller with World War III looming over every action on every page.

What makes this OMG FOURTEENTH book in the series stand out is that this is the one where all of the hyper-competent people that we have come to know and love over the course of the series so far are anything but.

Not that they don’t still manage to get the job done – because of course they do! – but rather because it’s clear from the opening page that all of the members of Miranda’s team are broken after the events of Osprey – and Miranda herself is the most broken one of them all.

It’s hard to lead anyone anywhere when your heart, your soul and your entire psyche are lying in pieces on the ground at your feet.

But time, tide, plane crashes and international catastrophes wait for no one. Even if not a single one of Miranda’s team remotely has their shit together, between them they still have enough to figure out exactly which enemy is responsible for the recent series of disasters plaguing Sweden’s civilian and military aviation.

Although Sweden doesn’t have a whole lot of enemies. Which doesn’t make Ian Fleming’s old truism any less true, that “Once is happenstance. Twice is coincidence. Three times is enemy action.” It’s just that this time around they’ll have to start by identifying just who they have to stop.

Escape Rating A: Gryphon is a hard read for fans of Miranda Chase and her team. Which isn’t to say that it’s not a good read, because it oh-so-definitely is. But rather, it’s hard to see people that we’ve come to like and respect and care about act this observably broken.

It’s a heartbreaking response to the events of the previous book, but damn it hurts to watch.

But it does make it easy for someone, actually a few someones, to slip a whole lot of things past them all – because they are all very much NOT at the top of their respective games. More like at the bottom.

The crisis is a conundrum, because it only makes sense in bad ways. Either the Swedish aviation industry is having the worst luck in the universe, over and over, or someone is out to get them. And yet, the usual suspects are all quiet.

And on the third hand being held behind someone’s back, considering the current crisis in the Ukraine, blaming Russia for everyone’s troubles is a damnably easy conclusion to jump to. So it becomes a question of whether Russia has faked out literally everyone – or whether someone else is trying to make it look that way in the hopes of, what? Causing World War III? Who is crazy enough to want to ring that bell?

A question which, in its own way, is at the center of what makes this series so damn good. Because both the question and the solution in each entry in the series isn’t about the techno part of the thriller. It’s always about the human factors. Technology may make the events and crises and calamities and near-catastrophes possible, but it’s always human beings who set them into motion for all too human reasons.

And it’s the humans of Miranda’s team – pulling together and putting it all together – that have to stop the worst from happening.

Not that the tech isn’t fascinating and not that we don’t get a lot of it while following Miranda and her team – but it’s the humans we feel for and with and it’s the human cost of the disaster they’re trying to prevent that make us keep turning pages until they pull literally everyone’s fat out of whatever particular fire they’re facing this time around.

And all of that is just, well, harder in Gryphon because the humans on all sides of this particular equation are all broken, The villains are broken because the game they are playing is not worth the cost, and the ‘good guys’ are broken because they’ve been pulling separately instead of pulling together, so they’re a mess and getting messier by the day.

Whether the radical solution they come up with to begin to start fixing their broken places is something that we’ll all get to find out in the next book in this awesome series, Wedgetail. Until that comes out this summer, we’ll all just have to hope right along with the rest of the team.

Review: Osprey by M.L. Buchman

Review: Osprey by M.L. BuchmanOsprey (Miranda Chase NTSB, #13) by M L Buchman
Format: eARC
Source: author
Formats available: paperback, ebook
Genres: action adventure, political thriller, technothriller, thriller
Series: Miranda Chase NTSB #13
Pages: 392
Published by Buchman Bookworks on September 17, 2023
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Russia teeters on the brink of collapse, spoiling for a battle to end all wars. All it needs? One thin excuse. World War I began with the assassination of Archduke Ferdinand. World War II launched with the invasion of Poland. As for Russia's invasion of Ukraine... A Russian flyby of an American CMV-22 Osprey tiltrotor goes desperately wrong over the North Sea. Will the tipping point for World War III break the moment a favored daughter of the Oligarchy goes down in flames? When the NSA's secret military base at Menwith Hill in the UK needs specialized expertise, they call in Miranda Chase. She and her elite team of air-crash investigators must avert a crisis like none before. A crisis that unravels her past, batters at her autism, and threatens to crush her team in the ultimate grinder of East vs. West. "Miranda is utterly compelling!" - Booklist, starred review "Escape A. Five Stars! OMG just start with Drone and be prepared for a fantastic binge-read!" -Reading Reality

My Review:

Osprey, in addition to being about the investigation of a series of airplane crashes, as the books in the Miranda Chase series always are, is fundamentally the story of a woman who has based her life on a series of truths that turn out to be lies.

Miranda Chase is not merely A lead investigator for the National Transportation and Safety Board, but at this point in the series, THE premiere investigator for the NTSB. Miranda, along with her team, are the people that not just the NTSB but federal government all the way up to the President call whenever the crash is either too thorny for a regular investigator OR, as is very much true in this particular case, has the potential to start World War III and/or bring about the end of the world.

Considering the nuclear arsenals of the U.S. and other countries, they are likely to be one and the same.

Which is what drags Miranda and her team out of their vacation in Yorkshire, hiking the Herriot Trail, all the way to the top secret US/UK communication and intelligence support station at RAF Menwith Hill, which is, according to Miranda’s teammate Holly Harper, the place where the world ends. Because, on Holly’s last mission for Australia’s SSAR, Menwith Hill’s sister station in Pine Gap ended Holly’s.

This time around, they’re about to end Miranda’s – even as she and her team prevent the end of pretty much everyone else’s in the whole damn world.

Escape Rating A+: This was one of those books that turned out to be a much harder read than I was expecting – even as it sucked me right in and wouldn’t let me go until the end. By saying Osprey is a ‘hard read’ I mean that in the sense that, 13 books into this series, I’ve become very fond of Miranda and her team and hate seeing any of them in serious distress. But it’s clear that this is the 13th book in the series for a reason in that it seems like all the bad luck and worse trouble in Miranda’s life comes home to roost in this one and probably won’t leave anytime soon.

Like all of the books in this series so far, starting with the marvelous Drone and continuing through ALL of the team’s compelling adventures along the way, each story pretty much has two plots. The first is the actual plot that results in the crash that Miranda and company are tasked with investigating. The second line is tied up in a particular team member’s personal circumstances, whether that’s how they become part of the team, falling in love with either a fellow team member, a friend or an enemy, or when those relationships crash and burn.

With the case in Osprey it’s a question of which will burn first, Miranda or the entire world, which makes the stakes the highest they can be on both sides of that equation.

The initial crash could have, and in other circumstances would have, been put down to pilot error combined with a bit of stupid people doing stupid things. In other words, humans just being human – unfortunately at tens of thousands of feet in the air while piloting state of the art aircraft.

The situation escalates, and fast, because the initial less-than-stellar piloting was on the part of a Russian military jet playing ‘chicken’ with a brand new U.S. craft that is capable of switching from taking off like a helicopter to flying like an airplane. Sounds cool, doesn’t it? But when the jet’s wings got tied up in the Osprey’s proprotor, everything went to hell in a handbasket and both countries, already über tense – as they are in real life – were on the brink of nuclear war.

Figuring out how that crash occurred, and the even stupider one that followed, is all in a day’s work for Miranda and her team. The President of the U.S. is thrilled to take her very expert word that the crash was merely the stuff of stupid and not a deliberate provocation to war.

But the Russian side of this equation is a whole lot messier. A mess which raises questions about just how Miranda’s parents REALLY died – because the newly discovered and always obscured – evidence makes it clear that it didn’t exactly happen the way that the world, even the CIA’s hidden world, believed it did. And that’s only the beginning of how Miranda’s world falls apart, even as the rest of the world gets put back together. At least for now.

The reader knows most of what’s coming – at least as far as Miranda’s parents’ deaths are concerned – from the very first scene, so that’s not exactly a spoiler. We know it’s going to be devastating, and we’re waiting for that shoe to drop through the entire book. It’s agonizing. It’s also not all she’ll have to contend with, but getting into that would be a spoiler.

Let’s just say that on Miranda’s personal front, this is a heartbreaking story and it’s hard to watch her even begin to go through the inevitable fallout. Howsomever, as one of the strengths of this series is the way that the characters and relationships change and grow over time, Miranda’s situation is one that I expect to see explore and change and resolve over the next several books in the series, starting with Gryphon, coming in late January of 2024.

One final note; there’s a surprising bit of a parallel to The Last Devil to Die, the most recent book in the Thursday Murder Club series. The leaders of each series, Miranda and Elizabeth, are brought low by heart-shattering personal catastrophes, and it’s up to the other members of their teams to keep the case on track even as their leader, rightfully and righteously, falls apart for an understandable bit. It’s terrible seeing those leaders stumble and fall, but lovely to watch the other members of their teams carry them and carry on.

 

Review: Nightwatch by M.L. Buchman

Review: Nightwatch by M.L. BuchmanNightwatch (Miranda Chase NTSB #12) by M L Buchman
Format: ebook
Source: author
Formats available: paperback, ebook
Genres: action adventure, political thriller, technothriller, thriller
Series: Miranda Chase NTSB #12
Pages: 370
Published by Buchman Bookworks on February 28, 2023
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKobo
Goodreads

As the Arctic melts, the fabled Northwest and Northeast Passages are opening. But are they opening to war?
A Chinese freighter attacked. A sabotaged passenger jet crashed in Quebec. And high overhead an E-4B Nightwatch, America’s fortress-in-the-sky, sees all.
With nations shifting to high alert, Miranda Chase lands once more in the midst of the fray. But first she must fight battles of her own. Can she conquer the emotional chaos her autism unleashes amid the loss of her past? In time to save her team? —And avert the disaster playing out under the Northern Lights?
A tale of high adventure, airplanes, and espionage.
"Miranda is utterly compelling!" - Booklist, starred review“Escape Rating: A. Five Stars! OMG just start with Drone and be prepared for a fantastic binge-read!” -Reading Reality

My Review:

The tragedy of the Northwest Passage in the 19th century was that it wasn’t there. It was so firmly believed that expedition after expedition sailed for the Arctic, determined to trace a route that would traverse the ocean north of Canada and cut shipping time between Europe and Asia. Many explorers gave their lives in search of a route that did not exist, or in search of others whose lives had already been lost in that search.

Fast forward to the 21st century, when Nightwatch takes place. Today, the tragedy of the Northwest Passage is that it IS there.That once-impenetrable passage opened to ships without the need of an icebreaker late in the summer of 2007. Its mirror-image, the Northeast Passage (AKA Northern Sea Route) in the Arctic waters off the Russian coast, opened in 2009. From an ecological standpoint, this is a tragedy. Climate change is melting the polar ice pack. The predictions of where all that water will end up is currently the stuff of disaster movies, but coastlines will be under threat in the decades to come.

But every cloud is supposed to have a silver lining – in this story it’s a silver lining that seems to contain yet another cloud within it.

With the ice pack in retreat, regularly scheduled commercial shipping over these Northern routes will be increasingly viable, and therefore profitable, shortcuts for freight shipments around the world. Cargo shippers will be thrilled at cutting miles, fuel costs, time, and personnel costs for all of their goods.

But someone’s ox is about to get gored. It is inevitable in the long run, but in the short run they have a shot at staving off that evil day. All they have to do is make the experimental attempts at northerly freight routes seem dangerous, or unlucky, or if the saboteurs are lucky – even both.

They’re not. No plan survives contact with Miranda Chase – not even a plan involving container barges and submarines. Particularly not after one of those subs takes a potshot at the plane she’s flying in.

Escape Rating A+: I’ve been a fan of Miranda Chase from her very first investigation in Drone. While her team has gotten bigger – and scattered a bit – and the stakes in her investigations have gotten considerably higher – this series is consistently among my favorite reads. This twelfth entry in the series absolutely continues that streak of winners.

This one begins in three places – which is entirely fitting as it has three tracks that eventually crash into one. Nearly literally.

A Chinese container ship is in the midst of navigating that Northeast Passage, heading for a record breaking run and a promotion for its captain, when it is forced to drop speed and sacrifice that record because one of its screws (read as propellers sorta/kinda) has developed a fault.

Actually, it’s been encouraged to fail by a missile launched from a mysterious, and mysteriously nearby, submarine.

On practically the other side of the world, near Knowlton, Quebec, Miranda’s friends and teammates Jeremy and Taz are investigating the crash of a small passenger jet that seems to have been sabotaged – by one of its passengers. Who was himself sabotaged, and just so happens to be a high-level agent for the CIA.

While Miranda and her completely stressed out partner Andi Wu are on their way to SEATAC to pick up Andi’s high powered and highly stressFUL mother – at least from Andi’s point of view. Andi’s certain that her mother is still disappointed in her for choosing a military career instead of the legal one that her family had all planned out for her.

The cargo ship’s captain and his crew are all alive but he’s rightfully concerned about the reception he’ll receive from his superiors when he finally reaches port.

Taz is both frustrated and peeved because she’s a fan of mystery fiction in general and Louise Penny’s marvelous Chief Inspector Gamache in particular. (As am I) Jeremy doesn’t understand just how badly she wants to visit all of the local sites dedicated to her favorite detective. But the more she and Jeremy dig into this crash, the less likely it is that she’ll have any time to be a tourist.

While Miranda and Andi fly back to Spieden Island with Andi’s mother Ching Wui simmering in the passenger compartment – only to see that the entire island is on fire. Miranda’s home, her private hangar, her vintage airplanes, all her mementos of her life’s journey so far – all are lost. She panics and nearly crashes the plane she’s flying in her extreme distress.

From these three very disparate starts a compelling, page-turning, supercharged story emerges. The injured CIA agent and the dead passengers lead Miranda and her team to multiple plots from the ouster of the current – and always nefarious – head of the agency to that no-longer-speeding cargo ship to a plot to scuttle a high level conference at the edge of the Arctic to discuss – you guessed it – the potential for using that Northern Sea Route in order to get around the long transit times and ever increasing prices of traversing either the Panama or Suez Canals.

But as much as this investigation turns out to be about following the money – tensions are so high that multiple countries are on the brink of war. It’s up to Miranda and her team, with a whole lot of help from her friends, allies and even one or two downright frenemies, to put all the pieces together before it’s too late.

Miranda Chase always delivers. Nightwatch is yet another compulsively readable chapter in her ongoing adventures! I’m already looking forward to her next investigation.

One final note, as much as I love the Miranda Chase series, it added just that little something extra that Taz’ part of the story was a bit of a love letter – or at least a bit of fannish appreciation – towards Louise Penny’s Chief Inspector Gamache series. Her part of the story isn’t just set in Gamache’s stomping grounds, but several of the characters, including Taz herself, are big fans of Gamache’s as will be many of the story’s readers. (For those like Jeremy who are not familiar with the Chief Inspector, the series begins with Still Life and it is marvelous and thoughtful and just a terrific set of beautiful mysteries. Just don’t judge the books by either its TV series or its movie.)

Review: The Courier by Ernest Dempsey

Review: The Courier by Ernest DempseyThe Courier: A Dak Harper Thriller: 1 (The Relic Runner) by Ernest Dempsey
Format: ebook
Source: purchased from Amazon
Formats available: hardcover, paperback, ebook, audiobook
Genres: action adventure, thriller
Series: Relic Runner #1
Pages: 286
Published by 138 Publishing on March 24, 2021
Purchasing Info: Author's WebsiteAmazonBookshop.orgBetter World Books
Goodreads

Former Special Forces operator Dak Harper needs a job.
Out of work and on the run after a shocking betrayal by his brothers-in-arms, the ex-Special Forces commando hasn’t stopped moving for months.
He can’t. Some of the same soldiers who left him for dead in the Middle East still want his head. And they’re getting closer.
So far, he’s been lucky. But Dak is low on money and nearly out of time.All he needs is an easy gig. A place to lie low, bank some cash, and quietly figure out his next move.
That’s not exactly what he finds.
Some rich kid with more money than he knows what to do with wants to open his own museum. But first, he’s got to fill it, and that’s where Dak comes in.
Not sure if his gift for hunting bad guys will translate to finding priceless artifacts, Dak’s willing to give it a shot. He needs this job. The kid will pay him a lot of money and ask no questions.
Before he knows it, Dak’s on the first flight to South America, chasing his big payday. But Dak’s about to trade one set of problems for something even worse: the deadliest mission of his life.

My Review:

The Courier is the first book in an action adventure thriller series featuring former Delta operator Dak Harper. A man on the run, but not from a crime he committed. Dak is running from a crime he didn’t commit – or rather from the man who actually did commit that crime and is pissed as hell to have it pinned on him. Particularly after all the trouble he went to in his failed attempt to put Dak in that frame.

(That origin story is told in a 6-part novella series, descriptively titled The Relic Runner Origin Story. The reader does get enough hints of those events to slip into this book fairly easily, but I’ll probably read those when I get a round tuit because I always like more background.)

So Dak is open to a job that will take him out of the country, and temporarily out of the reach of the man who wants him dead. Even if it’s a job that might add more than a few names to that list of people who are out to kill him.

But the job he picks up at the beginning of this story is nothing like he ever expected. It’s also where that passing reference to Indiana Jones comes in. Twelve-year-old Boston McClaren has parlayed his knack for video gaming into an extremely lucrative career. And he plans to use some of his legally gotten gains to do something of dubious legality – or, at least, to pay someone, hopefully Dak, to do something of dubious legality on his behalf.

The young entrepreneur hires the disgraced Delta operator to go to Lima, Peru and re-appropriate, by whatever means necessary, a priceless relic purchased on the dark web by the cartel kingpin who runs everything shady in the city of Lima.

Considering that everyone in Lima from the Mayor on down is at least partially on that kingpin’s payroll, Dak is going to have to go through a lot of people – one way or another – to “find” the relic that he’s looking for.

The kingpin needs to go down, the city needs to get out from under his thumb, and that relic needs to get into the hands of a museum where many, many more people will be able to appreciate it and its history.

Dak Harper is looking forward to taking out the trash. Unless he ends up in it.

Escape Rating B: I picked this up on a whim because a writer whose work I really like recommended this author and the series. The comparisons in that recommendation were to Indiana Jones, Dirt Pitt And Doc Savage. While I’m more familiar with Indy than the other two, I’ve certainly heard of all of them. I have to say that I was a combination of intrigued and confused, but decided it was worth a try, if only because I enjoy the work of the author providing the recommendation so damn much.

Having finished The Courier, I think all of those comparisons are dead wrong, although the book made for a terrific, edge-of-the-seat read. But the cinematic character that Dak Harper resembles more than any other isn’t Indiana Jones – it’s Nathan Drake. And not so much from the movie as from the game series, also titled Uncharted.

And that includes the level of violence. You mow down a LOT of bad guys while you’re pretending to be Nathan Drake, including a whole slew of drug dealers, gun runners and kingpins of cartels dealing one, or the other – or both. Dak’s origins are actually a bit less shady than Nathan’s, but neither of their hands are exactly clean.

Howsomever, at least in this first outing, the Relic Runner as a series does bear a sharp resemblance to that video game. There is a story, but the story is in service of watching Dak Harper outsmart all of his opponents and essentially mow them down in one way or another. The conditions he observes in Lima are heartbreaking and even horrific, and the reader does reach the point of wanting to see all those bastards go down and go down as hard as possible while Harper does his best to avoid as much collateral damage as he can.

If you see it resembling a certain type of action-adventure video game – like the Uncharted series or even Tomb Raider – it’s easy to get caught up in the rhythm of the dropping of the bodies and just go with the action. But if you’re looking for a story with any kind of depth, you’ll probably be disappointed.

I wasn’t. I was looking for a bit of mindless adventure being led by a character who was superlative at his job and I got exactly what I wanted. We’ll see if that’s true in the next book in the series, Two Nights in Mumbai, the next time I’m in this kind of mood.

Which, admittedly, is the kind of mood where I either want to vicariously kill things by playing a video game – or read about someone else doing it in a story that – you guessed it – resembles a video game.

Review: Start the Chase by M.L. Buchman

Review: Start the Chase by M.L. BuchmanStart the Chase: a Miranda Chase Origin Story Collection by M L Buchman
Format: ebook
Source: Kickstarter
Formats available: paperback, ebook
Genres: action adventure, political thriller, technothriller, thriller
Series: Miranda Chase NTSB #9
Pages: 318
Published by Buchman Bookworks on October 24, 2021
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Miranda Chase’s Team—before they were one!
Before they were the hottest, and most at-risk air-crash investigation team for the NTSB and the US military, the six members of Miranda Chase’s team had each started along very unique paths.
Courtesy of backers of The Great Chase tabletop game Kickstarter, their pasts are revealed. Discover why each team member’s future turned out so differently than they planned.
Six exciting stories filled with challenges, disasters, and triumphs. Five stories with fans as guest characters. A fun and wild flight.

My Review:

I usually have a hard time getting myself stuck into short story or novella collections, but Start the Chase was definitely an exception. Just as Miranda Chase herself is an exception in so many fascinating ways.

In the middle of a week that has gone completely off the rails, I was looking for something that I could get sucked into instantly that wouldn’t let me go until the end, and the Miranda Chase series has been good for that from the very first book, Drone.

But there haven’t been any new books in the series for a few months, as the author has been busy taking care of all the good business that was generated when he got his rights back to his earliest work. Which I loved from all the way back in The Night is Mine, lo those many years ago at the beginning of Reading Reality. So if you love military romance, now is a great time to start or restart his Night Stalkers series and all the deliciously good books that followed.

Howsomever, let’s get back to Miranda Chase and her team, which is where I started. I got a notification about the tenth book in the series, Lightning, coming out in June, which reminded me that I hadn’t read the ninth book in the series, Start the Chase, even though I participated in the Kickstarter.

I needed to get lost in a book and a world that I was already familiar with, and I wanted to read Start the Chase before Lightning struck, so here we are.

The stories in Start the Chase are all origin stories. Which makes this a great place to start the series if you aren’t already part of the action.

What makes the stories special is that they show us the characters we have come to know and love at pivot points in their lives. Specifically the pivot that changed their courses into the one that eventually intersected with Miranda Chase and the rest of her team. To kick things off there’s the pivotal moment when Miranda investigated her very first plane crash on her very own.

She had to do the investigation on her own, because the crash she was investigating was also her own. On her way to her first class at the NTSB her private plane crashed in the desolate forest between Washington State and Idaho. Miranda was the pilot and the only person aboard. Her meticulous investigation of a crash that she honestly didn’t expect to be rescued from kept her sane until her rescuers surprised her and themselves by finding her alive. She learned a valuable lesson in this story, and we learned a lot about her. Not that a lot of her past hasn’t come up over the course of the series, but this particular bit of detail was something special.

For each member of the team, the story in Start the Chase is just as pivotal as Miranda’s High Passage, Holly Harper’s story, Holly Games a New Path, begins during one of Holly’s darkest moments. She has just left the Australian Special Forces after the loss of her entire team. A new friend drags her to, of all places, a gaming convention, where Holly, costumed as Captain Marvel, discovers that she still has friends both in and out of the service, and that there’s a surprising, but surprisingly interesting opportunity for her if she is willing to seize the day.

Mike’s Last Big Con is the story that comes the closest to the opening of the Miranda Chase series, as we see the secretive Mike in his last undercover job for the FBI as it all goes completely pear-shaped. Working with Miranda is going to require that the long-time conman live on the straight and narrow – a place with which he is not even remotely familiar.

All six of the stories provide insights into characters we think we know. There have been hints before, but this collection fleshes out the details of how they ended up on the path that leads to the team. For fans of the series, it gives us an up close and personal look at people we thought we knew. For those coming in, it’s a great way of seeing who they were as individuals before they jostled their way into becoming part of such a marvelous whole.

Escape Rating A: I loved this collection. I got sucked in right away and didn’t get shaken out until the end – wishing there were more. Or wishing that Lightning was here now and not next month. I’ve missed Miranda and the gang and it was fantastic to spend time with them again.

Because this collection was produced as part of a Kickstarter campaign for The Great Chase Tabletop Game that Miranda and her team play during the later books in the series, there’s an additional fascinating piece to this collection of great stories.

One of the backer levels for the Kickstarter was the opportunity for five people to get themselves written into the individual stories as secondary characters. (This is called Tuckerization after the SF author Wilson “Bob” Tucker. I only mention this because once upon a time, when I went to a LOT of SF cons, I knew Tucker a bit. I digress.)

In Miranda’s story she’s alone, that’s a huge part of the point of the story after all. But in all of the other stories the secondary character who helps push or guide Miranda’s future team member into the path that leads them there is one of these backers. All of the stories include more than a bit of real detail about those backers, along with a way for readers to support the charities of their choice. So there’s a prompt to do a bit of good in the world – which seems to need it now more than ever – along with a terrific story.

If you like political thrillers, technothrillers and/or competence porn, you absolutely cannot go wrong following Miranda Chase and her team. Lightning can’t strike my TBR pile soon enough!

Review: The Kaiju Preservation Society by John Scalzi

Review: The Kaiju Preservation Society by John ScalziThe Kaiju Preservation Society by John Scalzi
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, large print, paperback, ebook
Genres: action adventure, science fiction
Pages: 272
Published by Tor Books on March 15, 2022
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

The Kaiju Preservation Society is John Scalzi's first standalone adventure since the conclusion of his New York Times bestselling Interdependency trilogy.
When COVID-19 sweeps through New York City, Jamie Gray is stuck as a dead-end driver for food delivery apps. That is, until Jamie makes a delivery to an old acquaintance, Tom, who works at what he calls "an animal rights organization." Tom's team needs a last-minute grunt to handle things on their next field visit. Jamie, eager to do anything, immediately signs on.
What Tom doesn't tell Jamie is that the animals his team cares for are not here on Earth. Not our Earth, at at least. In an alternate dimension, massive dinosaur-like creatures named Kaiju roam a warm and human-free world. They're the universe's largest and most dangerous panda and they're in trouble.
It's not just the Kaiju Preservation Society that's found its way to the alternate world. Others have, too--and their carelessness could cause millions back on our Earth to die.

My Review:

It feels like this is the first thing I’ve read that actually deals head-on with life during the COVID pandemic. Plenty of things talk around it, and often those were written about the plague before it ACTUALLY happened, but The Kaiju Preservation Society just slams right into it.

It also feels like this is going to be one of the archetypes for how it gets dealt with in fiction, because this book is just plain damn funny. Even if, or especially because, much of the humor is gallows humor because there was an actual gallows looming over everything as lives, careers, hopes and dreams died with abandon – and sometimes abandonment – during those strange, unreal years.

So it’s entirely fitting that this is a story about giving not just the pandemic but the whole, entire Earth the middle finger and sloping off to a place that no one ever imagined existed. No matter how much we were ALL looking for a complete escape just like this at the time.

With or without Godzilla. Because that’s what a kaiju is, a Godzilla-type monster that occasionally slips between the cracks of the multiverse to terrorize our version of Earth.

But Jamie Gray, who gets fired from his fairly cushy job as an executive for a meal delivery service start up JUST as the country in locking down, then becomes a desperate “deliverator” for the company that fired him, lucks into the experience of a lifetime when his very last customer offers him a job at the mysterious “KPS” because the person on their crew who does heavy lifting is unavailable at the absolutely last minute.

Jamie’s in. He’s been down and out for six months, running through his savings, keeping his best friends from becoming homeless because their jobs have dried up too, and he’s at the end of all his ropes. KPS, whatever and wherever it is, has to be better than what he’s doing now. And the money is fantastic.

So, it turns out, is the experience.

Escape Rating A-: The Kaiju Preservation Society reads like vintage Scalzi of the Old Man’s War and Redshirts variety. The message sneaks up on the reader, much as it does in Old Man’s War, but it’s not quite as deep, while the snark-o-matic is dialed all the way up as it is in Redshirts.

So it’s light if not fluffy and not so much a laugh riot as filled with nerdy jokes, rueful chuckles and occasional outright guffaws from beginning to end. And not dissimilar to the author’s actual voice if one has ever seen him in person. (Scalzi read a bit of KPS on the recent JoCo Cruise and let’s just say that the man doesn’t have to act AT ALL to be the voice of Jamie Gray.)

While the pandemic provides the perfect excuse for Jamie Gray to sign up for a 6 month tour with KPS, as it turns out on Kaiju Earth, it’s his experiences once he steps through the portal in remote, chilly Labrador to the steamy jungle of an alternate Earth where one of the big extinction events just didn’t happen and kaiju evolved to be the apex predator that give the story its heart, its snark and its lesson.

It doesn’t matter how much bigger and more badass the monsters actually are, humans are always the most truly monstrous thing we ever encounter.

But first we get the joy and camaraderie of a whole bunch of very smart, very savvy, very geeky and extremely nerdy people having the absolute time of their lives doing really cool science in this most alien of places that is surprisingly close to home.

The feel of this part of the story, the sheer joy of doing stuff that literally no one has ever done before surrounded by people who are just as into it as you are reminds me a lot of Dan Koboldt’s Domesticating Dragons – and not just for the dragon/kaiju connection. But the love of doing science and breaking new ground and having great colleagues all in it together is very similar, so if you’re looking for another taste of this kind of SF try that.

Yes, there’s a bit of Jurassic Park in this. That’s kind of a “well, duh” comment after all. But the story is a lot more like The Rogue Retrieval (also by Koboldt) and S.M. Stirling’s Conquistador, in that someone with more power than sense, ethics or morals finds a gateway or portal to a place that already exists – and then invades with the hope of conquering it with as much firepower as they can muster.

In all of these portal stories the central problem is kind of the same, in that whenever we humans find someplace new we bring ourselves – which is about the worst thing we could do anywhere to anything. That the author manages to circle that all the way back to the very beginning of this story – all the way back to that start up and the very asshole who fired him was just plain epic. With a heaping helping of utterly marvelous schadenfreude and revenge slathered on top.

And that was just delicious.

Review: Lost Worlds and Mythological Kingdoms edited by John Joseph Adams

Review: Lost Worlds and Mythological Kingdoms edited by John Joseph AdamsLost Worlds and Mythological Kingdoms by John Joseph Adams, James L. Cambias, Becky Chambers, Kate Elliott, C.C. Finlay, Jeffrey Ford, Theodora Goss, Darcie Little Badger, Jonathan Maberry, Seanan McGuire, An Owomoyela, Dexter Palmer, Cadwell Turnbull, Genevieve Valentine, Carrie Vaughn, Charles Yu, E. Lily Yu, Tobias S. Buckell
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, ebook
Genres: action adventure, fantasy, horror, science fiction
Pages: 384
Published by Grim Oak Press on March 8, 2022
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

From the legends of Atlantis, El Dorado, and Shangri-La to classic novels such as King Solomon’s Mine, The Land That Time Forgot, and The Lost World, readers have long been fascinated by the idea of lost worlds and mythical kingdoms.
Read short stories featuring the discovery of such worlds or kingdoms―stories where scientists explore unknown places, stories where the discovery of such turns the world on its head, stories where we’re struck with the sense of wonder at realizing that we don’t know our world quite as well as we’d thought.
Featuring new tales by today's masters of SF&F:
Tobias S. BuckellJames L. CambiasBecky ChambersKate ElliottC.C. FinlayJeffrey FordTheodora GossDarcie Little BadgerJonathan MaberrySeanan McGuireAn OwomoyelaDexter PalmerCadwell TurnbullGenevieve ValentineCarrie VaughnCharles YuE. Lily Yu

My Review:

Here there be dragons – or so say the old maps. Or so they say the old maps say – although not so much as people think they did.

Just the same, once upon a time the map of the ‘real’ world used to have more blank spaces in it. Long distance travel was difficult and time-consuming, long distance communication was an impossible dream, life was short and the road was too long to even be imagined. But speaking of imagining, I imagine that every place’s known and unknown stretches were different – but in the way back each city, country, people or location only had so much reach and stretch.

And then there was the era of European exploration and eventually industrialization. For good or ill, and quite frequently ill, those blank places on the map got smaller and were filled in. Which didn’t stop and probably downright inspired a whole library’s worth of stories about imaginary places that might exist whether on – or in – this planet or those nearby.

But as the terra become increasingly cognita, the well of those stories dried up. Which does not mean that the urge to explore what might be beyond the farthest horizon has in any way faded.

This is a collection intended to feed that human impulse to go where no one has gone before – and report back about it before we invade it with, well, ourselves. Some of the stories that explore that next frontier are fantasy, some are science fiction, and a few trip over that line from fantasy into horror.

And they’re all here, vividly described to make the reader want to be there. Or be extremely grateful that they are NOT.

Escape Rating B: Like nearly all such collections, Lost Worlds and Mythological Kingdoms has some hits, some misses and one or two WTF did I just read? in a convenient package for exploration.

Let’s get the WTF’ery out of the way so we can move on to the good stuff. The two stories that were set in strange hotels, Comfort Lodge, Enigma Valley and Hotel Motel Holiday Inn just did not land for me at all. The second made a bit more sense than the first but neither worked for me. Of course, YMMV on both or either of those particular trips.

Three stories were misses – at least from my perspective. They weren’t bad, they just didn’t quite live up to their premise. Or something like that. The Light Long Lost at Sea was a bit too in medias res. There’s a world there with lots of interesting backstory but what we got was more of a teaser than a story with a satisfying ending. The Expedition Stops for the Evening at the Foot of the Mountain Pass had some of that same feel, like there was huge setup for the story somewhere else and we weren’t getting it. But we needed it. The Return of Grace Malfrey is one that had a fascinating premise that kind of fizzled out.

One story in the collection hit my real-o-meter a bit too sharply. That was Those Who Have Gone. It does get itself into the “did I find a hidden civilization or was I dreaming?” thing very, very well, but the way it got there was through a young woman on a scary desert trip with her 30something boyfriend who she is rightfully extremely afraid of. That part was so real it overwhelmed the fantasy place she fell into.

There were a bunch of stories that I liked as I was reading them, but just didn’t hit the top of my scale. They are still good, still enjoyable, and hit the right note between teasing their premise and satisfying it. In no particular order, these were Down in the Dim Kingdoms, An Account, by Dr. Inge Kuhn, of the Summer Expedition and Its Discoveries, Endosymbiosis and There, She Didn’t Need Air to Fill Her Lungs.

Last, but very much not least, the stories I plan to put on my Hugo Ballot next year, because they were utterly awesome. The Cleft of Bones by Kate Elliott, a story about slavery, revolution and rebirth as seen through the eyes of an absolutely fascinating character. The Voyage of Brenya by Carrie Vaughn, which is a story about gods and heroes and the way that stories turn into myths and legends. Out of the Dark by James L. Cambias, one of two space opera stories, this time about a corporate hegemonies, a salvage crew consisting of lifelong rivals, and a pre/post spacefaring civilization in which Doctor Who’s Leela would have been right at home.

Three stories were utter gems from start to finish. Pellargonia: A Letter to the Journal of Imaginary Anthropology by Theodora Goss, which consists entirely of a letter written to the afore-mentioned journal by three high school students who took the founding principles of the journal – that imaginary anthropology could create real countries – and ran with it all the way into Wikipedia, the nightly news, and a civil war that has captured one of their fathers somewhere that never should have existed in the first place.

The Orpheus Gate by Jonathan Maberry reaches back to the Golden Age of lost kingdom stories by taking the utterly science driven great granddaughter of Professor George Edward Challenger (hero of Sir Arthur Conan Doyle’s The Lost World) and putting her on a collision course with a friend of her great grandmother’s – a woman who challenges the scientist’s belief in everything rational and provable in order to force the young woman to finally open her mind to a truth she does not even want to imagine, let alone believe.

And finally, The Tomb Ship by Becky Chambers, which is a story about a loophole, about the evil that humans do in the name of a so-called ‘Greater Good’, and just how easy it is to fall into the trap and how hard it is to even think of a better way. Or even just a way that lets the protagonist sleep at night with a somewhat clear conscience. That it also feels like a tiny bit of an Easter Egg for The Outer Wilds was just the right icing on this gold-plated cake of a story.

Review: Questland by Carrie Vaughn

Review: Questland by Carrie VaughnQuestland by Carrie Vaughn
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: action adventure, fantasy, science fiction
Pages: 304
Published by Mariner Books on June 22, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

"Questland is a thrill ride…Richly imagined, action-packed, maximum fun." —Charles Yu, New York Times bestselling author of Interior Chinatown
YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES...   Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built:  Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic.   Unfortunately, one of the island's employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project’s head designer— and Addie Cox's ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost.   But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.
“Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.”—Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game

My Review:

If you’re a fan in the real world, it’s possible (again) to go to Hobbiton and visit a bit of the Shire. All you have to do is go to New Zealand, where they’ve turned the movie sets from the Lord of the Rings into a tourist attraction.

You may be able to see the sights, but you can’t actually insert yourself into the story except in your own head. You can eat a meal but you can’t spend the night. The immersion can only go so far.

But if that description makes your head spin with possibilities, you’re not alone. And that’s what the original project to build Insula Mirabilis was all about. Creating a place where well-heeled travelers could spend days or weeks not just observing a fantasy world but actually living it.

Complete with mythical creatures – like unicorns and wargs – running around and occasionally even running from each other. And there would be magic – at least in the Arthur C. Clarke sense of “any technology sufficiently advanced is indistinguishable from.”

All in the service of allowing people to live out their dreams of living in a fantasy world. At least for a little while.

But the problem with fantasy worlds is the same problem that exists with the real world. Humans do have a way of messing up even the best things – perhaps especially the best things – in ways that their designers never expected.

Or did they?

A rich tech wizard has created Insula Mirabilis to provide as many dreamers and geeks and nerds and LARPers and members of SCA as possible a place to live their dreams by paying him big bucks for the privilege. But the real purpose is for his crack engineering teams to rise to greater and greater inventive heights, providing him with lots of patents and trademarks and even more ways to make even more money.

But it’s all gone wrong. Or at least it looks that way. The island has cut itself off from the rest of the world with some kind of forcefield. Nothing going out – not even telecommunication – and nothing and no one going in, something that the Coast Guard has discovered to their loss.

Harris Lang, that rich tech wizard, has put together a team to sneak into his island and get it back for him. The team consists of four mercenaries and one very much out of her depth literature professor.

But Addie Cox has all the tools they need to figure out what went wrong and why. She’s an expert on the original sources that form the backbone of epic fantasy. She’s an avid player of D&D and a member of SCA.

Addie’s geek credentials aren’t the only thing she has going for her – and they’re not the only thing that Harris Lang is counting on, either. Because he’s planned much better than that. Addie is his ace in the hole, because Lang is pretty certain that the engineer who has gone rogue on HIS island is Addie’s ex-boyfriend.

And that the man will be unable to resist trying to impress Addie in the hopes of getting her back.

Escape Rating A-: This story feels like it exists on two levels. On the surface, there’s, well, the surface. Which is an adventure tale about exploring the island resort in order to figure out what’s gone wrong.

And on the other level, the story is one gigantic in-joke. If you love epic fantasy and role-playing games and everything that goes along with them, you’ll get the joke and enjoy the story. If you don’t, I’m not sure whether the story is strong enough to carry the reader over. I can’t tell because this is a joke that I very definitely got, as epic fantasy has formed a pretty big share of my reading since I first picked up The Hobbit. When I was 8. In OMG 1965. That’s a long time in which to read a lot of fantasy.

Which means that I had a great time in Questland. But I felt like I got all the in-jokes, and understood all the references. And kept thinking up more as I went along.

This turned out to be a story where I kept discovering more and more books and movies that it reminded me of the longer I got into it. Like one or two on every page. A lot of people are going to say Ready Player One because they share that nostalgia factor, but that didn’t feel like the primary influence to me. For that to work, James Halliday would have to have been the founder of Innovative Online Industries. In other words, the inventing genius would also have to be kind of evil.

It’s a lot more like Westworld in that the resort, which is also the gamespace, is mostly a work of mechanical engineering rather than the genetic engineering of Jurassic Park. Although the two books that Questland made me think of way more than anything else are both rather obscure, Sherri Tepper’s first novel King’s Blood Four, where the game is the world is the game, and Jean Johnson’s The Tower, where the protagonists are playing a live action role-playing game as entertainment for others – with very high stakes.

Your reading mileage may definitely vary, and there are hints of plenty of other books, games and movies if you squint a bit.

But at the center of it all is Addie Cox. While the mercenary team that takes her to the island does all of the physical heavy lifting on the trip, Addie is the one carrying all of the emotional baggage. Not just because the rogue wizard at the heart of the maze is her ex, but because Addie is the survivor of a school shooting. (She’d fit right in with The Final Girl Support Group). Traveling with a bunch of mercenaries with guns is way outside what comfort zone Addie has left.

That the team makes it clear that they think she’s useless does not help any of her issues, because she agrees with that assessment. The way that she refers to her uselessness is one of many, many references to Dungeons and Dragons and lots of other geekery.

That the story is her journey, her putting all of her knowledge to use to not just figure out the puzzle but also suss out who the monster is at the heart of this maze helps Addie change her perception of herself from being an unskilled and useless “Bard” character to become someone skillful and important and necessary for the quest, no matter what part she seems to play.

So come to Questland for the nostalgic geekery, but stay and enjoy for the very human story.