A- #BookReview: The Runes of Engagement by Tobias S. Buckell and Dave Klecha

A- #BookReview: The Runes of Engagement by Tobias S. Buckell and Dave KlechaThe Runes of Engagement by Tobias S. Buckell, Dave Klecha
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook
Genres: military fantasy, military science fiction, portal fantasy
Pages: 279
Published by Tachyon Publications on June 18, 2024
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
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The Lord of the Rings meets Slaughterhouse-Five by way of World of Warcraft in this delirious mashup pitting the U. S. military against legendary monsters from fantasy novels and roleplaying games. From science fiction award-winner and an author, ex-Marine, and extreme amateur-landscaper, comes a riotous fantasy/military science fiction adventure that will delight fans of Terry Pratchett, J. R. R. Tolkien, and John Scalzi.
Of course, no one was prepared for the day when orcs, trolls, and dragons fell from portals in the sky. But the world fought back against the invaders as best it could, with soldiers, tactical weapons, and even some rudimentary magic.
Now a tough, but not-quite-prepared platoon of Marines is trapped on the wrong side of the portals. The enchanting landscape looks like Middle Earth, but―to the dismay of the nerdiest soldiers―is nothing like the Middle Earth they had loved.
This so-called fantasy world has much to throw at the legendary monsters, extremely rude trees, a mysterious orphan, treacherous mercenaries, and even a cranky, sort of helpful Ranger.
As their supplies dwindle and the terrain becomes even more hostile, the squad must also escort a VIP (Very Important Princess). She could be the key to a strategic alliance between the worlds, but only if the Marines can just make it home.

My Review:

I didn’t think they made them like this anymore. They certainly haven’t for a long, long time. And hot damn this was fun!

The Runes of Engagement is a portal fantasy – but on steroids. With weapons and monsters of mass destruction on both sides of the portal. Or rather, PORTALS, plural. And seemingly everywhere.

Which is how they got discovered – and a whole slew of things about history and mythology and where they met and diverged got turned on their heads. Because there were literal, actual trolls pouring out of a portal in Central Park, on their way to topple the Empire State Building and everything else in their path. Quite possibly not for the first time. That this first rampage through the vicinity Central Park is NOT the monsters’ first rampage on this side of the portal – even if it is the first time the Empire State Building has stood in their path.

We get dropped into this scary but brave new/old world on the other side of the portal, in a place that looks a whole lot like Tolkien’s Middle Earth. The U.S. Marines have pushed the trolls and their friends back through to their own other side, and are now entrenched in a Forward Operating Base that is supposed to keep the unfriendlies on their side of the line.

Staff Sergeant Cale and his platoon are on a mission to pick up an elven princess and escort her back behind their lines and all the way to Washington DC to negotiate a treaty of alliance. No matter how often SSgt Cale shakes his head at the fact that this has become his reality.

Both sides of that potential alliance need all the help they can get. The monsters, naturally enough, do their damndest to prevent that alliance from ever happening. Killing the princess is a pretty sure way of doing that. Destroying the nearest portal seems like a surefire guarantee of keeping the princess on their side of the line where they have a much better chance at taking her out – at least from the monsters’ point of view.

No one seems to have reckoned on SSgt Cale and his Marines, who are determined to accomplish the mission – even when it requires traveling to the other side of the continent through an abandoned dwarven mining complex filled with pit traps and Boss Battles just so they can literally prop the princess on her throne.

That their entire journey seems a bit too ‘on the nose’ for the geeks in the squad just helps them be a bit more prepared for whoever, or whatever, is taking the place of the Balrog this time around. Because it’s not going to pass, but SSgt and his squad absolutely are.

Escape Rating A-: The blurb describes it as “The Lord of the Rings meets Slaughterhouse-Five by way of World of Warcraft”. As catchy as it is, I’m not totally sold on that description. It doesn’t matter, because however you describe this genre-bending matchup/crossover, it’s absolutely fantastic in multiple senses of the word.

Even if it does occasionally rely on the reader knowing its many, many inspirations, and laughing along with the joke and the trope.

It used to be that stories like this one were quite popular, just that the portal tended to go back in time or across space rather than opening up in Central Park. S.M. Stirling’s Conquistador and The Peshawar Lancers both had similar feels to The Runes of Engagement, as did some of Harry Turtledove’s and David Drake’s work. Meaning that if this turns out to be your jam, there are plenty more to read your way through!

For even more possible readalikes, Staff Sergeant Cale would fit right in with John Perry from Scalzi’s Old Man’s War series, any of Michael Mammay’s military protagonists (Planetside) and he’d absolutely be able to swap stories and attitudes with Torin Kerr (Valor’s Choice) and HER platoon of space marines.

But as much as Cale’s perspective carries the story and the reader, it’s the Tolkien-esq setting that makes the thing so much over-the-top fun. Because yes, there really is a point where it looks like they’re about to reprise the whole Mines of Moria catastrophe from The Fellowship of the Ring. One of the interesting ways in which this book plays with fantasy and fantasy settings is that it isn’t just the reader who groans at the deja vu. This is a world that spins off from now, meaning that everyone has read Tolkien’s work and seen the movies.

Not just that but the soldiers who are able to operate best in the environment are those who are familiar with both Tolkien and Dungeons & Dragons and are able to roll with the rolls of the dice as well as the punches of seeing the creatures of their wildest dreams and nightmares shooting at them. They’re using the D&D Monster Manuals as actual, honest-to-goodness (and badness) guidebooks for the monsters they are confronting on a daily basis – and it’s awesome.

This is a story where you need to suspend your disbelief on the first page right alongside the Marines and it’s SO worth it. Because once you do, the whole thing is an absolute blast!

Review: Lost Worlds and Mythological Kingdoms edited by John Joseph Adams

Review: Lost Worlds and Mythological Kingdoms edited by John Joseph AdamsLost Worlds and Mythological Kingdoms by John Joseph Adams, James L. Cambias, Becky Chambers, Kate Elliott, C.C. Finlay, Jeffrey Ford, Theodora Goss, Darcie Little Badger, Jonathan Maberry, Seanan McGuire, An Owomoyela, Dexter Palmer, Cadwell Turnbull, Genevieve Valentine, Carrie Vaughn, Charles Yu, E. Lily Yu, Tobias S. Buckell
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, ebook
Genres: action adventure, fantasy, horror, science fiction
Pages: 384
Published by Grim Oak Press on March 8, 2022
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

From the legends of Atlantis, El Dorado, and Shangri-La to classic novels such as King Solomon’s Mine, The Land That Time Forgot, and The Lost World, readers have long been fascinated by the idea of lost worlds and mythical kingdoms.
Read short stories featuring the discovery of such worlds or kingdoms―stories where scientists explore unknown places, stories where the discovery of such turns the world on its head, stories where we’re struck with the sense of wonder at realizing that we don’t know our world quite as well as we’d thought.
Featuring new tales by today's masters of SF&F:
Tobias S. BuckellJames L. CambiasBecky ChambersKate ElliottC.C. FinlayJeffrey FordTheodora GossDarcie Little BadgerJonathan MaberrySeanan McGuireAn OwomoyelaDexter PalmerCadwell TurnbullGenevieve ValentineCarrie VaughnCharles YuE. Lily Yu

My Review:

Here there be dragons – or so say the old maps. Or so they say the old maps say – although not so much as people think they did.

Just the same, once upon a time the map of the ‘real’ world used to have more blank spaces in it. Long distance travel was difficult and time-consuming, long distance communication was an impossible dream, life was short and the road was too long to even be imagined. But speaking of imagining, I imagine that every place’s known and unknown stretches were different – but in the way back each city, country, people or location only had so much reach and stretch.

And then there was the era of European exploration and eventually industrialization. For good or ill, and quite frequently ill, those blank places on the map got smaller and were filled in. Which didn’t stop and probably downright inspired a whole library’s worth of stories about imaginary places that might exist whether on – or in – this planet or those nearby.

But as the terra become increasingly cognita, the well of those stories dried up. Which does not mean that the urge to explore what might be beyond the farthest horizon has in any way faded.

This is a collection intended to feed that human impulse to go where no one has gone before – and report back about it before we invade it with, well, ourselves. Some of the stories that explore that next frontier are fantasy, some are science fiction, and a few trip over that line from fantasy into horror.

And they’re all here, vividly described to make the reader want to be there. Or be extremely grateful that they are NOT.

Escape Rating B: Like nearly all such collections, Lost Worlds and Mythological Kingdoms has some hits, some misses and one or two WTF did I just read? in a convenient package for exploration.

Let’s get the WTF’ery out of the way so we can move on to the good stuff. The two stories that were set in strange hotels, Comfort Lodge, Enigma Valley and Hotel Motel Holiday Inn just did not land for me at all. The second made a bit more sense than the first but neither worked for me. Of course, YMMV on both or either of those particular trips.

Three stories were misses – at least from my perspective. They weren’t bad, they just didn’t quite live up to their premise. Or something like that. The Light Long Lost at Sea was a bit too in medias res. There’s a world there with lots of interesting backstory but what we got was more of a teaser than a story with a satisfying ending. The Expedition Stops for the Evening at the Foot of the Mountain Pass had some of that same feel, like there was huge setup for the story somewhere else and we weren’t getting it. But we needed it. The Return of Grace Malfrey is one that had a fascinating premise that kind of fizzled out.

One story in the collection hit my real-o-meter a bit too sharply. That was Those Who Have Gone. It does get itself into the “did I find a hidden civilization or was I dreaming?” thing very, very well, but the way it got there was through a young woman on a scary desert trip with her 30something boyfriend who she is rightfully extremely afraid of. That part was so real it overwhelmed the fantasy place she fell into.

There were a bunch of stories that I liked as I was reading them, but just didn’t hit the top of my scale. They are still good, still enjoyable, and hit the right note between teasing their premise and satisfying it. In no particular order, these were Down in the Dim Kingdoms, An Account, by Dr. Inge Kuhn, of the Summer Expedition and Its Discoveries, Endosymbiosis and There, She Didn’t Need Air to Fill Her Lungs.

Last, but very much not least, the stories I plan to put on my Hugo Ballot next year, because they were utterly awesome. The Cleft of Bones by Kate Elliott, a story about slavery, revolution and rebirth as seen through the eyes of an absolutely fascinating character. The Voyage of Brenya by Carrie Vaughn, which is a story about gods and heroes and the way that stories turn into myths and legends. Out of the Dark by James L. Cambias, one of two space opera stories, this time about a corporate hegemonies, a salvage crew consisting of lifelong rivals, and a pre/post spacefaring civilization in which Doctor Who’s Leela would have been right at home.

Three stories were utter gems from start to finish. Pellargonia: A Letter to the Journal of Imaginary Anthropology by Theodora Goss, which consists entirely of a letter written to the afore-mentioned journal by three high school students who took the founding principles of the journal – that imaginary anthropology could create real countries – and ran with it all the way into Wikipedia, the nightly news, and a civil war that has captured one of their fathers somewhere that never should have existed in the first place.

The Orpheus Gate by Jonathan Maberry reaches back to the Golden Age of lost kingdom stories by taking the utterly science driven great granddaughter of Professor George Edward Challenger (hero of Sir Arthur Conan Doyle’s The Lost World) and putting her on a collision course with a friend of her great grandmother’s – a woman who challenges the scientist’s belief in everything rational and provable in order to force the young woman to finally open her mind to a truth she does not even want to imagine, let alone believe.

And finally, The Tomb Ship by Becky Chambers, which is a story about a loophole, about the evil that humans do in the name of a so-called ‘Greater Good’, and just how easy it is to fall into the trap and how hard it is to even think of a better way. Or even just a way that lets the protagonist sleep at night with a somewhat clear conscience. That it also feels like a tiny bit of an Easter Egg for The Outer Wilds was just the right icing on this gold-plated cake of a story.